28 Valentine bingo caller notes

Print these names and drawing hints, then add matching pictures to the caller cards and boards. The picker can repeat earlier calls; use shuffled paper cards for a round without repeats.

Friendship-themedSuggested ages 3 and up, with a nine-picture board and matching help for younger playersA seated Valentine game to adapt to your class or family

How to play

  1. Print one blank board per player, add matching pictures and prepare the caller cards.
  2. Show the winning pattern and cover the free Heart Space on 5x5 boards.
  3. Shuffle the paper cards, show one picture for a slow three count and say its name twice.
  4. Players cover the matching picture if it appears on their board; pause when someone needs more time.
  5. Keep called cards separate and check each claimed win against them. Record all valid tied winners.
  6. Clear the markers, reshuffle the full deck and show the next pattern before another round.
Random calling card

Draw one when the room is ready

Winged heart — a red heart with two small white wings

Friendship caller deck — 28 picture calls

The name is for the caller; the drawing hint helps you prepare the picture everyone will match. These entries are text, not finished illustrations.

  1. Winged heart — a red heart with two small white wings
  2. Cupid's arrow — a golden arrow with a feathered end and a heart tip
  3. Lovebug — a round red beetle with heart-shaped spots
  4. Valentine mailbox — a shoebox mailbox with a card slot and a sticker heart
  5. Candy heart — a pink candy with two short letters stamped on top
  6. Chocolate box — an open box with two rows of wrapped chocolates
  7. Red rose — one rose on a long stem with two leaves
  8. Teddy bear — a brown bear hugging a small red heart
  9. Paper valentine — a folded card with a lace edge and a big XO
  10. Doily — a white lace paper circle with scalloped edges
  11. Sticker sheet — a page of shiny hearts with two already peeled
  12. Friendship bracelet — a braided band in pink, red, and white
  13. Buddy bench — a small bench with one heart painted on the backrest
  14. Kindness jar — a jar half full of folded paper notes
  15. Bumblebee — a striped bee flying a dotted loop around a daisy
  16. Paper bouquet — three paper blooms wrapped in a cone
  17. Sealed envelope — an envelope pressed with a red wax heart
  18. Cupcake — a swirled cupcake with one candy heart on top
  19. Strawberry — a red berry with a leafy cap and seed dots
  20. Foil balloon — a heart-shaped balloon on a string, mid-float
  21. Owl — a round owl with a heart-shaped chest patch
  22. Puppy — a floppy-eared puppy with a bone-shaped collar tag
  23. Kitten — a gray kitten batting a pink yarn ball
  24. Heart sunglasses — red glasses with heart-shaped lenses
  25. High five — two hands meeting with three motion lines
  26. Puzzle pair — two interlocking pieces, one pink and one red
  27. Gift box — a small pink box tied with a white ribbon bow
  28. Confetti — a scatter of tiny paper hearts and dots

Valentine picture bingo to print

Print the 28 caller notes above, a blank board for each player and the caller log below. The deck includes a buddy bench, a kindness jar, a puppy and other Valentine pictures, each with a drawing hint. You will need to add matching pictures before playing: this page provides text caller notes and blank grids, not finished illustrated boards or a separate PDF.

Once the pictures are ready, show a card, say its name and let players cover the matching drawing. Use a 5x5 board with a free Heart Space for the full game, or a nine-picture board for younger children.

Prepare matching pictures for the caller and boards

Draw one picture for each of the 28 caller entries, then copy those same drawings for the boards. Simple pictures are fine as long as children can tell them apart. For example, give the winged heart two visible wings, keep the foil balloon on a string and draw the candy heart as a small stamped sweet. Three similar plain hearts would be harder to match.

For folded caller cards, put the picture on the side facing the players and the name on the side facing you. Keep words off the children’s picture squares. Cut each player’s pictures into separate tiles, arrange them on the board and glue them down. Prepare the boards ahead of time if you want the party slot to be for playing rather than cutting and gluing.

Keep the messages about friendship rather than couples or crushes. The original deck includes Cupid’s arrow and an XO card as well as buddy benches and high fives. Change the drawing or omit a call if it does not fit your classroom’s guidance. Make the same change on every board that uses it, and keep a caller card for every picture used on a board.

Leave the rules and materials together for anyone taking over. The printable party games guide explains what to put on a helper copy. If you would rather let children draw their own nine-square boards, the Valentine party games pack includes a sketch-your-own version.

A full-size board has 24 distinct pictures from the 28-call deck, plus a free Heart Space in the center. You can use the same 24 pictures on every board, arranged differently, or give boards different selections of 24. Keep the full caller deck together so every board picture can be called.

Different arrangements change when lines fill, but they do not prevent ties. If every board has the same 24 pictures, every correctly marked board finishes blackout on the same call. Different picture selections can finish blackout at different times, with ties still possible.

What to prepareFamily of sixClass of 24
Blank boards6 plus 1 spare: 7 total24 plus 2 spares: 26 total
Full-size picture sets6 sets of 2424 sets of 24
Caller cards1 deck of 281 deck of 28
Marker cups6 cups of 3024 cups of 30
Markers for seated players180720

Add pictures and markers for each spare board you put into use. Keep one finished master board at the caller seat if you want a reference; prepare it separately rather than taking a player’s board. It shows how the pictures look, while the used caller cards show what has actually been called.

For a class, prepare and number arrangements 1–24 beforehand, or let children shuffle their tiles before gluing. Write the matching arrangement number on the back of each picture set if you have prepared an order. Number the finished boards in a bottom corner so you can sort a dropped stack. Laminate finished boards if you want to reuse them with removable markers.

Blank 5x5 board

Print one per player. Draw or glue one picture into each empty square, and cover the free Heart Space before the first call.

Player: ____________________ Board number: __________

     
     
  FREE
Heart Space
  
     
     

The table is a blank template, not a scale drawing. For the original larger handmade layout, draw squares 4 cm wide with 2 mm outlines. Five squares span 20 cm before borders and page margins. Check print preview and a test copy; landscape orientation or larger paper may be needed for those dimensions.

Blank 3x3 board

Choose nine pictures and fill every square; there is no free center on this board. Any complete row across wins. Use different arrangements if you want a line game. If everyone has the same nine pictures, a full-card finish is shared.

Player: ____________________ Board number: __________

   
   
   

For a separate younger-player round, use just the nine caller cards matching those boards. If mini-boards join the full-deck game, explain that some calls will not appear on them. Keep mini-board wins separate from 5x5 wins because the requirements differ.

Get the game ready

Allow time to draw and copy the pictures as well as print and cut. The original 30-minute preparation estimate depends on how much artwork is already ready.

  • Count the players and print the boards and spares you need.
  • Prepare matching caller pictures and picture sets for the boards.
  • Arrange 24 pictures around each full-size board’s free center, or nine pictures on each mini-board.
  • Number the boards and keep a separate finished reference board if useful.
  • Cut and shuffle the caller cards; set out a place for used cards.
  • Count the marker cups and keep replacements nearby.
  • Prepare a card showing the first winning pattern and display it where everyone can see it.
  • Set out the caller log, a pencil and any prizes you have chosen.
  • Leave the rules with the deck for the next caller.

If you need a shorter activity while someone finishes setting up, the easy party games guide includes games with simple rules and clear stopping points.

Show the pictures and call the round

Show the winning pattern before starting. On a 5x5 board, everyone covers the free Heart Space first. Demonstrate one call: hold up the picture, say its name and show how to cover the matching square.

Shuffle the paper caller cards. Hold each picture up for a slow three count before saying the name, and leave it visible while players look. Say the name again before the next call. Try one call about every 20 seconds, pausing whenever someone needs more time. A picture not on a player’s board gets no marker.

For ages 3–4, try the nine-picture board first and let a helper sit beside a child to demonstrate matching. Offer the larger board for a later round if the child wants to try it. You can add a bee buzz, heartbeat thump or mailbox clunk, but keep showing the picture; sounds alone may not tell everyone which square to cover.

Use paper cards for a round without repeated calls. Put every called card in a separate pile. The on-screen picker avoids an immediate repeat, but it can return to a picture drawn earlier and does not keep a log. If you use it, record each new call and skip repeats.

When someone calls bingo, check the covered pattern against the used cards. The free center needs no call. Check anyone else who finished on that same call and record all valid tied winners. Clear the markers and reshuffle the complete deck before the next round; repeats across separate rounds are expected.

Eight ways to finish a round

Choose one pattern for each round and show an example before calling. These patterns apply to the 5x5 board; use a single row for the mini-board.

PatternWhat players cover
Heartline rowAny one complete row across: five squares, including the free center if it is the middle row.
Dropped lineAny one complete column down: five squares.
Four cornersThe four corner squares only; the free center does not count.
Cupid’s XBoth diagonals, crossing at the free Heart Space: nine squares in total.
Lace frameThe full outer border: 16 squares.
Arrow through the heartThe middle row and middle column: nine squares forming a plus sign.
BlackoutAll 25 squares, including the free center.
Kindness wallA cooperative round: keep calling until every board has one finished line. Helpers can assist younger players with matching.

A row is a straightforward opener. Save blackout for a longer round or a shared finish when every board has the same picture set. The eight patterns are choices, not eight rounds you need to fit into one party.

Set out markers, prizes and the caller log

Allow 30 markers per full-size player: enough to cover all 25 squares with a few extras. The original setup uses candy hearts in cups with napkins underneath. If a marker is eaten, replace it before continuing so the board still shows every match.

Paper hearts are a non-food option. Cereal loops and pom-poms are other original suggestions; choose materials that suit the children and classroom rules. Check actual ingredients with families before using food markers. A cereal product is not automatically suitable for a nut-free or dye-free requirement. Keep any separately agreed option labelled rather than assuming one refill tray works for everyone.

Prizes are optional. The original suggestions are sticker sheets for line wins, novelty pencils for blackout and a group photo for a cooperative finish. Use only the choices that fit your party and its photo arrangements. Display the prize list before play and decide how you will handle tied winners.

Three-round caller log

Caller: ____________________ Date: ____________________

RoundPatternWinner or tied winnersTime of winCaller
1____________________________________________________________
2____________________________________________________________
3____________________________________________________________

Next caller or notes: ____________________________________________________________

Record the pictures called

Use one copy per round. Write each picture name as it is called, or tick the corresponding entry on your printed caller list. Keep the used-card pile beside the record.

Round: __________ Pattern: ____________________

CallPictureCallPicture
1____________________15____________________
2____________________16____________________
3____________________17____________________
4____________________18____________________
5____________________19____________________
6____________________20____________________
7____________________21____________________
8____________________22____________________
9____________________23____________________
10____________________24____________________
11____________________25____________________
12____________________26____________________
13____________________27____________________
14____________________28____________________

For a disputed square, note the board number and position, such as “board 6, row 4, column 2.” A position helps you find the square; the used caller cards establish whether its picture was called.

An example 30-minute bingo session

Here is a suggested slot for two rounds with boards prepared beforehand. It totals 30 minutes. All 28 calls at 20 seconds each take 9 minutes 20 seconds, before matching pauses. A row may finish much sooner, while a longer pattern may need more time. Skip the second round if the first needs the available time.

  1. 0:00–0:02 · Hand out boards and demonstrate a call. Set out markers, cover the free centers and show the first pattern.
  2. 0:02–0:12 · Call the first round. Show each picture and pause for matching. Stop to check a claimed win; if the round finishes early, let the group continue toward a shared finish if time allows.
  3. 0:12–0:15 · Record wins and reset. Check tied winners, hand out any prizes, clear markers and reshuffle the deck. Show the next pattern.
  4. 0:15–0:25 · Call the second round. A new caller can take over with the rules and log beside them.
  5. 0:25–0:28 · Check and record the final wins. Use the called cards to verify the pattern and give out any remaining prizes.
  6. 0:28–0:30 · Collect the game materials. Gather boards, marker cups and cards before the next activity.

For a shorter session, use one row round instead of promising two complete rounds. For the wider party, seasonal party ideas can help you arrange the activities around food and cleanup.

More games for the party and other holidays

After a seated game, you could offer Valentine charades cards for kids for an acting activity. If you would rather prepare a clue route, the Valentine scavenger hunt has home and classroom options. Choose the next activity for the room and help you have rather than trying to run every pack.

Keep these other picture-bingo pages in mind when you need a new seasonal deck:

For a different game format, browse party games. If the next activity will be outside, the outdoor party games guide gives supplies, rules and a way to finish each round. For a picnic gathering, picnic party food can help you plan what to pack and serve after clearing the game table.

Valentine picture bingo questions

Does this page include finished picture boards or a PDF?

No. It provides 28 caller names with drawing hints, blank boards and writable logs. The print controls print the page. Add the same pictures to the caller cards and player boards before playing.

How many boards do I need for a class of 24?

Print 24 player boards plus two spares: 26 blank boards in total. Prepare 24 picture sets and 720 markers at 30 per player. Add a picture set and markers for each spare board you put into use; prepare a separate master board if you want a caller reference.

How can three- and four-year-olds play without reading?

Try a 3x3 board with nine pictures and no free center. Show each caller picture for a slow three count, say its name twice and pause while children find it. Any complete row wins; a helper can demonstrate matching beside a child.

Can I use something other than candy hearts?

Paper heart cutouts are a non-food option. The original suggestions also include cereal loops and pom-poms; choose materials that suit the children and classroom rules. Check actual ingredients with families before using food markers. Allow 30 markers for each full-size board and keep extras nearby.

How long does a round take?

Allow about 15 minutes as a planning example, including explanation, calling and checking wins. All 28 calls at 20 seconds each take 9 minutes 20 seconds before pauses. A line may finish earlier; matching help or a longer pattern can take more time.

Can the on-screen picker repeat a call?

Yes. It avoids showing the same entry twice in a row, but an earlier picture can appear again. For a round without repeated calls, shuffle the prepared paper cards and keep called cards in a separate pile.

How do I keep the theme focused on friendship?

Use pictures such as the buddy bench, kindness jar, high five and friendship bracelet, and keep messages about friendship rather than couples or crushes. The supplied deck also includes Cupid’s arrow and a card with XO; change those drawings or omit those calls if they do not fit your classroom’s guidance. Use every retained board picture in the caller deck.