27 Valentine hunt cards to print

Use the home clues in numbered order, the red prompts for short rounds, or the six classroom clues as a separate trail. The random picker previews cards; it does not select the next clue during a trail.

Party-safePre-readers hunt with a reading buddy; solo reading from about age 6Friendship-themed clues and prizes, with no romantic prompts

How to play

  1. Print the 27 entries. Copy player rhymes without the host labels if you want children to solve them.
  2. Number the home cards 1–13. Keep card 1 with the host and hide cards 2–13 using the home map.
  3. Put the prize with card 13 at the backpack.
  4. Use teams of 3–6 for a larger group, with a reading buddy for pre-readers. Start teams 60 seconds apart.
  5. Leave hidden cards in place. Gather everyone to read the treasure verse before opening the prize.
Random clue card

Draw one when the room is ready

Card 1 — points to the shoe rack: Shoes in a pair, shoes in a row, the very first heart hides low, low, low

Heart trail clues — 13 cards

Labels identify the cards and answers. Copy the rhyme after each label onto a player card; use the home hiding map below to place it. Card 1 stays with the host.

  1. Card 1 — points to the shoe rack: Shoes in a pair, shoes in a row, the very first heart hides low, low, low
  2. Card 2 — points to the couch cushions: Between the cushions, soft and deep, a paper heart is yours to keep
  3. Card 3 — points to the fridge door: I hum all day and keep things cold, open my door — this heart you hold
  4. Card 4 — points behind the TV: Press pause and peek behind the screen, a paper heart sits in between
  5. Card 5 — points to the bookshelf: Stories line up tall and neat, the next heart hides where the spines all meet
  6. Card 6 — points to the bathroom mirror: Where you brush your teeth each day, a paper heart is on display
  7. Card 7 — points to the sock drawer: Socks come in pairs, and friends do too, slide the drawer — this one's for you
  8. Card 8 — points under a kitchen chair: Under the chair where you sit to eat, the next heart waits down by your feet
  9. Card 9 — points to the bathtub: Where the rubber duckies play, one more heart is stashed away
  10. Card 10 — points under a bed pillow: You land here softly every night, lift the pillow — hold on tight
  11. Card 11 — points to the cookie jar: Cookies, crackers, treats in a jar, the next sweet clue is where snacks are
  12. Card 12 — points to the school backpack: Packed with lunches, packed with books, heart twelve hides in one of these nooks
  13. Card 13 — treasure verse, set with the prize: You followed hearts from room to room, now find the place where treasures bloom. Ten high fives and a hug or two — this trail ends here, with friends like you!

Find-something-red quick cards — 8 rounds

Read one prompt aloud. The first hunter to show a matching find wins the round; the host decides what counts.

  1. Find something red that fits in your hand
  2. Find something red you can wear
  3. Find something red from the kitchen
  4. Find something red with numbers on it
  5. Find something red softer than your elbow
  6. Find two red things shaped like hearts
  7. Find something red that makes a sound when you shake it
  8. Find something red a friend would love, and tell them why

Classroom desk clues — 6 cards

Copy the rhymes onto six separate player cards. Keep classroom card 1 with the host and use the classroom map below.

  1. Classroom card 1 — points to the pencil cup: Where pencils stand in one straight row, the next clue waits — not far to go
  2. Classroom card 2 — points under a chair: Four legs, one seat, we meet at lunch, peek underneath for a heart-y bunch
  3. Classroom card 3 — points to the reading corner: Books on the shelf, rug on the floor, a heart by the stories — go look some more
  4. Classroom card 4 — points to the coat hooks: Backpacks and coats line up in rows, the next clue hangs where your bag goes
  5. Classroom card 5 — points under your desk: Where lessons start and answers share, tiptoe close and look under there
  6. Classroom card 6 — points to the crayon tub: Colors and scribbles, what a scene — the last clue sits where the crayons have been

Valentine scavenger hunt for kids

Hide a trail of paper hearts around the house, then let children follow the rhymes to a shared prize. The pack above contains 27 cards: 12 household clues, one treasure verse, eight find-something-red prompts and six classroom clues. Use the home trail or the classroom trail as a separate game; you do not need to hide all 27 cards in one route.

The maps below tell you where each card goes. Allow about 15 minutes to hide the home cards once they are prepared, with extra time for printing, cutting or changing clues.

The pack’s Print all 27 button prints the page, including host labels and answers. It does not download a separate PDF or supply finished heart-shaped cards. To give children clues without revealing the answers, copy just the rhymes onto separate cards. You can cut the paper into hearts if you like.

  • Print or copy the player rhymes, keeping the home, red-object and classroom cards in separate stacks.
  • Number the home card backs 1–13, with the treasure verse as card 13. Number the six classroom cards separately.
  • Gather scissors, a marker, tape or other attachments suited to your surfaces, and the prize.
  • Pick the exact chair, pillow, jar and backpack you will use. Write them in the host notes below.
  • Keep paper off warm or damp surfaces and place cards at a height the hunters can reach.
  • Hide the cards using the appropriate map, then read through the whole route before children start.

Keep the answer key on the helper’s copy. Our printable party games guide explains how to separate player sheets from the notes another adult needs to run a game.

The random picker is for previewing the pack. During a clue trail, follow the printed numbers rather than drawing a random card.

Where to hide the home trail cards

Hand card 1 to the team. Its shoe-rack rhyme sends them to card 2, which you have hidden at the shoe rack. Card 2 sends them to the couch cushions, where card 3 waits. Continue that pattern through the backpack, where card 13 and the prize finish the trail.

The destination order stays the same as the rhymes: shoe rack → couch cushions → fridge door → behind the TV → bookshelf → bathroom mirror → sock drawer → kitchen chair → bathtub → bed pillow → cookie jar → backpack.

CardWhere the host puts itWhere its rhyme sends the team
1Keep with the host; hand out at the startShoe rack
2At the shoe rackCouch cushions
3Between the couch cushionsFridge door
4On the fridge doorBehind the TV
5Behind the TVBookshelf
6On the bookshelfBathroom mirror
7At the bathroom mirrorSock drawer
8In the sock drawerUnder the chosen kitchen chair
9Under that kitchen chairBathtub
10In the bathtubUnder the chosen bed pillow
11Under that pillowCookie jar
12At the cookie jarSchool backpack
13In the chosen backpack, with the prizeFinish here and read the treasure verse

The fridge rhyme says “open my door,” but the answer is the fridge door. Point out the card attached to the door if children start searching inside. Card 12’s “heart twelve” is part of the supplied rhyme; use the numbers on the card backs to keep the setup in order.

Change a hiding spot your home does not have

Change the clue on the previous card whenever you move a hidden card. For example, if card 12 will wait beside a snack basket instead of a cookie jar, replace card 11’s rhyme with a direct instruction such as “Look beside the basket where we keep our snacks.” Update your map too.

If you shorten the hunt, rewrite the last remaining clue so it leads to the treasure. Simply removing a card leaves the previous rhyme pointing to an empty spot. Our scavenger hunt ideas explain the difference between a list of finds and a linked clue trail.

For another holiday, the Christmas household hunt includes replacement clues for missing objects. The Halloween household hunt also shows how to keep a starting card with the host and hide the next card at each answer.

Host notes to print

DetailYour notes
Starting place and adult handing out card 1______________________________
Kitchen chair used for card 9______________________________
Bed pillow used for card 11______________________________
Cookie jar or replacement for card 12______________________________
Backpack and prize location for card 13______________________________
Changed clue and new hiding spot______________________________
Another changed clue and hiding spot______________________________
Rooms included in the hunt______________________________
Number of hunters and prizes______________________________
Adult helping each team______________________________

Help teams follow the trail

For a larger group, make teams of 3–6 hunters, with one reader per team and reading buddies for children who need them. Start teams 60 seconds apart, giving each team its own copy of card 1. Hidden cards stay in place so the next team can read them too. With one child or a small family, follow the trail together instead.

Explain the game before handing out the first clue:

Stay with your team. Take turns reading and spotting the next heart. Leave every hidden card where it is. Wait until everyone has seen and heard the clue before moving on. Ask me for a hint if you get stuck.

Offer a hint first when a rhyme stalls the group. If two teams reach one spot together, let one finish reading before the other approaches. A one-minute start gap may not keep teams apart for the whole hunt; use separate turns if the route stays crowded.

When teams reach the backpack, wait for everyone to finish before opening the shared prize. Read the treasure verse together. The high fives and hugs in the verse can stay as poem words; children can wave or cheer instead.

For a separate picture-based activity, the dinosaur scavenger hunt kit describes a fossil-card spotting round for children who are not reading yet. This Valentine pack contains written rhymes, not ready-made picture clues.

Play a find-something-red round

Use these eight prompts when a team finishes early or when you want a short game without a hidden trail. Read one prompt aloud, agree where children may look and have everyone return to the same host.

For the original competitive version, the first hunter back with a matching find wins that round. The host decides what counts and asks the child to show the find to everyone. Matching the actual prompt matters: a red object with numbers answers a different card from something red you can wear.

You could put out a red block for “fits in your hand,” a red scarf for “you can wear,” or a red paper calendar for “with numbers on it.” These are suggested props; check that each selected prompt has a possible answer before playing. For the last card, ask the child why their friend would like the object.

As an alternative to bringing objects back, let children point to a find and have the host check it. If a prompt has no suitable answer in the agreed area, skip it or supply a prop. The sleepover scavenger hunt has more examples of spotting and recording household finds without collecting them.

Hide six clues in the classroom

Prepare this as a separate route during recess or another break. Choose the particular pencil cup, chair, coat hook, desk and crayon tub before you hide anything. Tell table teams which desk the words “your desk” mean.

Keep classroom card 1 with the host. Each of the six rhymes sends children to the next card; the last one sends them to the crayon tub, where the treasure verse waits.

CardWhere the host puts itIts answer
Classroom 1Hand to the team at the startPencil cup
Classroom 2In the pencil cupUnder the chosen chair
Classroom 3Under that chairReading corner
Classroom 4In the reading cornerCoat hooks
Classroom 5On the chosen coat hookUnder the chosen desk
Classroom 6Under that deskCrayon tub
Treasure verseAt the crayon tub, with the prize boxFinish

Use whisper voices and walking feet. Leave cards in place for other teams, and gather the class to read the treasure verse before opening the prize box. If several table teams would crowd the same locations, run them in separate turns rather than trying to fit everyone into one recess slot.

Keep the home and classroom stacks apart. They can use similar objects, such as a chair, but their card numbers and hiding maps are different. The hunt guide by theme and location can help if you need a different format for your space.

For a seated spring activity afterward, Easter picture bingo provides calls and blank boards. Its pictures need to be drawn and copied before play; it is not a finished picture-card download.

Classroom start: ____________________ Chosen desk: ____________________

Chosen chair and coat hook: __________________________________________

Team names and start times: __________________________________________

Replacement location and changed clue: _______________________________

An example 25-minute hunt

This illustrative 25-minute block starts after the cards are hidden. It gives one group or two small teams time to hear the rules, follow the home trail and finish together. Add time for more teams or extra reading help.

  1. 0:00–0:03 · Explain the game — 3 minutes. Show the search area, pair reading buddies and hand out card 1. If using two teams, start the second one 60 seconds after the first.
  2. 0:03–0:18 · Follow the trail — 15 minutes. Let teams read and find cards together. Offer hints when needed and leave the cards in place.
  3. 0:18–0:23 · Try red-object prompts — 5 minutes. Try up to three prompts, shortening or skipping the block if the trail takes longer.
  4. 0:23–0:25 · Read the verse and open the prize — 2 minutes. Gather everyone at the finish and share the treasure.

Print and cut the cards beforehand. Once you know your locations, allow about 15 minutes to hide them. After play, collect the cards and use the numbered backs and map to re-hide them; about five minutes is a reset estimate, rather than a deadline.

Games to play after the hunt

You do not need to use every red prompt or start another game. If the children want more, choose something that fits the room and the time you have left. Our easy party games include cup stacking and other short activities with clear ways to finish a round.

For a separate outdoor gathering, nature scavenger hunt cards ask teams to observe finds rather than follow this household route. Keep that activity separate from the Valentine cards.

If you want another spring hunt, Easter egg hunt clues offer indoor, outdoor and picture prompts with a different setup: the host hands out clues to eggs. For activities after an egg hunt, Easter games beyond the hunt explain relays and quieter table options.

Valentine hunt questions

How do you set up the indoor hunt?

Keep card 1 with the host, hide cards 2–13 using the map and put the prize with card 13 in the backpack. Allow about 15 minutes to hide already prepared cards; printing, cutting and changing clues take extra time.

How long does the home trail take?

Allow roughly 10–15 minutes for a team of four as a starting estimate. Reading help, changed locations and the number of teams can change the timing. Red-object rounds can fill an extra short block.

What if two teams reach the same clue?

Start teams 60 seconds apart, leave cards in place and let one team finish reading before the other approaches. If the route stays crowded, run separate turns.

Can children who cannot read join in?

Pair them with a reading buddy who reads each rhyme aloud. They can help spot cards. For a separate red-object round, the host reads the prompt aloud.

Can we use the cards without a classroom?

Yes. Use the home trail, or adapt the six classroom clues to matching objects you have. Change each clue to name the actual destination and keep a separate hiding map for that round.