Party Game Prizes
A sticker sheet, a small notebook or a paper medal can be a party game prize. Before buying anything, decide whether every guest gets a take-home item, whether winners get something extra, and whether the prizes replace your favor bags. Below are suggestions for what to give, examples of how to count prizes, and rules for awarding them during ten familiar games.
What can you give as a party game prize?
Start with things the guests would enjoy using. You could offer the same item to everyone or a small selection of similar items. A basket with one large toy and several much smaller prizes makes the order of choosing matter more than the game itself.
| Prize idea | A way to use it | What to decide before buying |
|---|---|---|
| Sticker sheets | One sheet per guest after a shared game | Whether each pack contains enough separate sheets |
| Small notebooks and pencils | A take-home set after a guessing game | Whether the guests would enjoy writing or drawing in them |
| Coloring sheets and crayons | A prize guests can use during the quieter part of the party | Whether you already have crayons, so you only need the sheets |
| Bookmarks | A choice of pictures or colors at the prize table | Whether the design fits the guests’ interests |
| Paper medals or certificates | A named award for each guest | Who will write names and what each award will say |
| A finished craft | The activity becomes the take-home gift | Where finished pieces will wait until pickup |
| A packaged treat | An optional edible prize | Confirm food requirements with families and keep ingredient information available |
These are suggestions, not product recommendations or price estimates. Check the chosen item’s age labeling; a prize that suits an older child may not suit a younger sibling. For a mixed-age guest list, you can use different items while keeping the number of prizes the same. The party games by age guide can help you match the activity as well as the prize to the children joining in.
You don’t need to buy an item for every round. Let children collect marks on a paper card during games, then exchange the card for one take-home item at the end. Explain whether completing the card means joining in, finishing a task or earning points before starting.
How many prizes do you need?
Count the people who will receive prizes, including siblings who are joining the games. Then count the awards you intend to give. A favor for every guest and a winner’s prize are two separate promises unless you tell guests otherwise.
Here are three illustrative plans for eight children:
- One prize each at the end: Prepare eight items. Guests can play several games without receiving a new item each time.
- One prize each, plus two individual winner awards: Prepare eight take-home items and two extra awards, for ten items altogether. The same child may win both games unless you announce a different rule beforehand.
- One prize for each member of a winning team: With two teams of four and one team game, prepare four winner prizes. If both teams can tie, prepare eight so you can honor a shared win. Add take-home items separately if you have promised them.
For any headcount, multiply the number of recipients by the number of awards each will receive, then add separately promised winner prizes. Decide how you will handle ties before shopping. Don’t promise a prize for every successful one-minute attempt unless you have counted all the attempts you plan to allow.
Set a total spending limit before choosing items. Compare the cost of the complete basket, including bags and extra awards, rather than only the price of one prize. Check what you own and record quantities on the party supply checklist. Paper awards or a single take-home item can replace several rounds of purchased prizes.
Tell guests how prizes will be awarded
Keep the explanation short enough to say before the first round. For example: “Everyone gets one notebook at the end. We’ll count points in cup stacking, but the points won’t change how many notebooks you get.” If you are giving winners an extra award, say so: “The highest score gets a paper medal. Tied scores share the win.”
Decide these details before play:
- Who receives an award: Everyone who joins in, everyone on a winning team, or the winner of a named game. Let a guest pass on an activity without losing a take-home item promised to everyone.
- What counts: A completed cup stack, a correct private guess or a finished shared task. Say whether the game has no score.
- How turns work: Each child gets the same number of scored attempts. Finish the full set of turns before comparing scores.
- What happens after a mistake: Follow the game’s stated restart rule while its timer keeps running. Nobody loses a previously earned prize.
- How ties end: Share the win and give the same award to tied players. If you only have one physical winner prize, change that plan before starting rather than inventing a tie-breaker afterward.
- When guests choose: Call names in a stated order, or hand out identical items. For a choice basket, prepare enough of each option if you promise everyone their preferred item.
For games with different ages, give younger children a simpler task and older children an optional challenge; avoid comparing scores from different versions. A shared award lets both versions count toward the same activity. See games for a mixed-age crowd for ways to give children different jobs in one game, and group games for alternatives when individual turns would take too long.
Ten games and ways to award prizes
Use one or two of these, rather than trying to play the whole list. The age notes are starting suggestions from the existing game list, not guarantees that a game or its supplies suit every child. The rules below are suggested house rules. Explain them and the prize arrangement before playing. None of the cooperative or unscored games needs a single winner. Browse the wider party games collection if you want a different activity.
Freeze Dance
Suggested ages 3+ · indoors or outdoors · speaker and playlist. Play music, pause it suddenly, and let everyone freeze in place. Cheer funny poses instead of eliminating players. Play five music-and-freeze rounds, then finish. A child who moves simply joins the next round; there is no penalty or score. Give everyone a paper dance medal afterward if that is your chosen award. Restart the music and have everyone return to their starting spot between rounds.
Balloon Keep-Up
Suggested ages 4+ · open floor · balloons and timer. Challenge the group to keep one balloon off the floor for one minute. If it drops, pick it up and continue while the clock runs. Stop at the buzzer and clear the balloon before resetting. Play two rounds; add a second balloon in round two only if the group wants the extra challenge. This version has a shared goal and no individual winner, so give the same award to everyone who takes part. Keep spare balloons nearby. Uninflated balloons and small parts are choking hazards; adult supervision is needed. Use an alternative from outdoor party games if this setup doesn’t fit your group or space.
Cup Stack Challenge
Suggested ages 5+ · table or floor · plastic cups and timer. Give each player six cups. Build a pyramid with rows of three, two and one, then return the cups to a nested stack within 60 seconds. A completed build-and-unbuild earns one point; an unfinished attempt earns zero. If the pyramid falls, rebuild while the timer continues. Each player gets two attempts, with the cups nested before each turn. Highest total wins, and tied totals share the award. With an odd number of guests, use individual turns rather than uneven teams. Use a shorter stack for younger guests, or a larger stack for older guests as a separate, unscored challenge. The Minute-to-Win-It games by age guide has more household-item variations.
Treasure Hunt
Suggested ages 4+ · a prepared route · clue cards and take-home items. Hide four clues that lead the group from one agreed spot to the next, ending at a prize box. Use picture clues for younger children and written clues for readers. Rotate who opens each clue; the other guests help solve it. If the group is stuck, give a hint, then reveal the next location rather than withholding the prizes. Finish at the fourth clue and give each guest one item. There is no fastest-player award. Collect the cards and replace the prizes before running another hunt.
Relay Switch
Suggested ages 5+ · a clear route · marker cones and a beanbag or other chosen object. Each player carries the object to a marker and back, then hands it to the next player. If it drops, pick it up at that spot and continue. For even teams, every player completes one leg; the first team to finish wins, and a finish too close to call is a tie. Give every member of the winning team the same award. For an odd headcount, have the whole group complete one shared relay instead of adding an extra leg to one team. Award everyone at the finish. Return the object to the start and check the route before playing again.
Would You Rather Corners
Suggested ages 6+ · any room · five prepared questions. Name two funny choices and let children move to the side of the room that matches their answer, or point from their seats. Try “Would you rather have a pet dragon or a pet dinosaur?” Allow anyone to pass; there are no wrong answers. Ask five questions, then end. Everyone can receive the same participation award. Bring players back to the middle, or have them lower their pointing hands, before the next question.
Mystery Bag Guess
Suggested ages 4+ · seated · an opaque bag and three familiar objects. Put one object in the bag, such as a spoon, a large toy car or a hairbrush. Each child feels it without looking, then privately writes or whispers one guess to the host. Don’t reveal the answer until everyone has had a turn. A correct answer earns one point; an incorrect answer or a pass earns zero. Replace the object between rounds and play three rounds with one guess per child per object. Highest total wins; tied totals share the award. Help nonreaders give a private answer. Choose objects that are easy to clean and not too tiny.
Photo Pose Dash
Suggested ages 5+ · photo area · phone camera and backdrop. Call out three poses, such as a superhero stance, a group star shape and a silly face. Take a picture after each pose, then finish. Guests can skip pictures or help call the poses; there is no score or failed attempt. Give a paper award or take-home item without judging the photos. Clear the photo area and put props back before another group takes a turn. Check with families before sharing pictures.
Pass the Parcel
Suggested ages 4+ · seated circle · wrapped prize and music. Wrap the central prize in one removable layer per guest and put a simple prompt between layers, such as “wave to the group.” Pass the parcel while music plays. Stop it with a child who has not yet unwrapped a layer, so each child gets one turn. They remove one layer and may do or pass on the prompt. The final unwrapper gets the central prize; explain that rule beforehand and use the separate take-home items if everyone is to receive something. End when the final layer is removed. Collect the wrapping and prepare a newly wrapped parcel before repeating.
Quiet Bingo
Suggested ages 5+ · table · picture or word bingo cards and markers. Give each guest a card and announce that one complete row wins. Shuffle a matching set of caller cards and call one item at a time. If several guests complete a row on the same call, they share the win. If the caller cards run out with no complete row, end without a winner and give only the participation items you announced. Check a claimed row against the called cards. If the row includes an uncalled item, remove that marker and continue calling; the child stays in the game. Clear markers and reshuffle before another game. Keep a duplicate award available for every possible tied winner.
Need a game while you prepare food or tidy up between rounds? The games to play while waiting for food include seated choices without game supplies. Use a ten-minute backup game if the planned activity ends early; tell guests whether it carries an award before starting it. For more rounds an adult can lead, see parent-led party games. Before buying outdoor game props as well as prizes, look through games using what is already in the yard and check which supplies you actually have.
Get the prizes and playing area ready
Put the prizes where the adult handing them out can find them, away from the playing area. Check running space, furniture, noise and where guests will wait. For a yard party, the outdoor party ideas guide can help with the wider arrangement of food and activities. Keep lightweight prize packaging in a box instead of spreading it across an outdoor table; consider games that work in wind when deciding which games to set up.
- Count guests, participating siblings and separately promised winner awards.
- Choose the prizes, check their labeling and confirm food requirements if offering treats.
- Write the award and tie rules beside each game.
- Put props, prizes, tape and timers where they will be used.
- Decide who leads the game and who hands out prizes; simplify if that is the same adult.
- Prepare the starting positions, turn order and reset supplies.
- Keep one seated backup ready, and move to food or a quieter activity when the group is ready to stop.
- Put take-home items with named bags or belongings before pickup.
Use the parent communication checklist to confirm guest details and food needs. Keep prize shopping alongside the rest of your party planning checklist so favors aren’t bought twice.
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An example 30-minute game session
This illustrative 30-minute session for eight children uses one take-home item per child and no extra winner prizes. It fits within a larger party; leave food, cake and pickup time outside this block. For summer outdoor food and activity arrangements, see summer party games and food.
- 0:00–0:05 · Gather guests and explain the prizes. Say that everyone gets one item at the end, then show how Freeze Dance works.
- 0:05–0:10 · Play five Freeze Dance rounds. Finish the fifth freeze and put the music aside.
- 0:10–0:15 · Prepare cup stacking. Show the six-cup pyramid and divide eight children into four pairs, with one cup set per pair. This session is unscored.
- 0:15–0:20 · Give everyone two attempts. Partners alternate four 60-second turns altogether per pair, leaving one minute for resets. All four pairs play at once; nobody compares scores from different versions.
- 0:20–0:25 · Ask five Would You Rather questions. Guests can answer from their seats. End after question five.
- 0:25–0:30 · Hand out the eight take-home items. Call each name once, gather the cups and move on to food or the next part of the party.
The six blocks total 30 minutes. If you have fewer cup sets, reduce the activity list or allow a longer session so every child still gets the promised turns. When guests are tired or a game isn’t working, finish the current turn, reveal any pending answer and skip the next game. Keep the promised take-home items.
Party game prize questions
Does every child need a prize?
You can give everyone one take-home item, award prizes only in stated games, or use no purchased prizes. Explain the arrangement before play. If everyone has been promised a favor, don’t make it depend on winning or participating in every activity.
How do I keep games from getting too competitive?
Use a shared task or an unscored round, with the same award for everyone. If you keep score, use equal turns, short rounds and announced tie rules. A paper medal can mark the win without making the winner’s take-home gift much bigger than everyone else’s.
What if the children are different ages?
Keep them in the same game with different jobs or optional easier versions. For cup stacking, change the number of cups before play. Don’t compare the results of different challenges; give a shared award or keep those attempts unscored.
How long should each game last?
Set an ending guests can understand: five music stops, three objects to guess, one relay leg each or a fixed number of timed attempts. Allow time for every promised turn and for resetting supplies. The example session shows one way to fit three activities and prize handout into 30 minutes.
What should I do if a game flops?
Finish the current turn or reveal the guessing answer, then switch to the seated backup, food or photos. Don’t require children to keep playing to receive an item already promised to everyone. Start the next activity with its own short explanation.