How do I prepare and use Easter picture bingo to print?

Quick answer: Print one blank grid for each player. Draw pictures for the 24 Easter calls using the drawing hints, then copy the same drawings onto caller cards and players' picture sheets. Glue the pictures onto each board in a different order, leaving the center free on 5x5 boards. Pick a winning pattern. Then hold up each card for a slow three count and say its name twice. The page gives you the caller list and blank grids, not finished picture cards or a PDF, so make the pictures before the party.

24 Easter bingo calls with drawing hints

Print this list to prepare the pictures. These are words and drawing hints, not finished illustrations. The picker may repeat earlier calls; use shuffled paper cards for a round without repeats.

How to play

  1. Prepare matching picture cards and one board per player. Choose a winning pattern before starting.
  2. Shuffle the 24 paper caller cards. Cover the free Bunny Space on 5x5 boards.
  3. Draw one card, show its picture for a slow three count and say the name twice.
  4. Players cover the matching picture if it is on their board. Keep called cards in a separate pile.
  5. Check a claimed bingo against the called cards. Share tied wins, then clear boards and reshuffle to play again.
Random easter picture

Draw one when the room is ready

Easter bunny — a white bunny with tall ears and a cotton tail

Caller deck — 24 Easter picture calls

Draw each picture once, then copy that same drawing for the caller and players.

  1. Easter bunny — a white bunny with tall ears and a cotton tail
  2. Painted egg — a pink egg with zigzag stripes
  3. Chick — a yellow fluffball with an orange beak
  4. Easter basket — a woven basket with a bow and three eggs inside
  5. Jelly beans — a small pile of bright bean shapes
  6. Hot cross bun — a round bun with a white cross on top
  7. Easter bonnet — a wide hat with a ribbon and paper flowers
  8. Daffodil — a yellow trumpet flower on a green stem
  9. Tulip — a red cup-shaped bloom with two leaves
  10. Lamb — a woolly sheep with a black face
  11. Duckling — a small yellow duck standing in a blue puddle
  12. Rainbow — four arcs over a little cloud
  13. Butterfly — two symmetrical wings with dot patterns
  14. Bumblebee — a striped body with a dotted flight path
  15. Blossom branch — pink flowers on a brown twig
  16. Chocolate egg — foil-wrapped with one corner peeling
  17. Carrot — an orange carrot with a leafy green top
  18. Watering can — a green can mid-pour with droplets
  19. Welly boots — a pair of polka-dot rain boots
  20. Kite — a diamond kite with a wavy tail
  21. Frog — a green frog sitting on a lily pad
  22. Ladybug — a red shell with five black spots
  23. Bird's nest — a brown nest holding two blue eggs
  24. Sunshine — a smiling sun with petal rays

What the page includes and what you make yourself

The bingo page gives you 24 Easter calls, such as a striped egg, a duckling in a puddle and a bunny with a cotton tail. Each call has a drawing hint. You also get a blank 5x5 board, a blank 3x3 board and a notes sheet for the caller. You make the pictures yourself.

Children match pictures rather than words, so every copy of a picture should look the same. Copy each drawing onto the caller cards and onto the players' picture sheets. That way children look for the exact image you hold up, instead of trying to recognize a different drawing of the same object.

Does this page include finished picture cards or a PDF?

Quick answer: No. It gives you 24 names with drawing hints and blank grids to print. There is no separate PDF download.

Draw the 24 pictures and copy them for the caller and the boards before the party. Make similar items easy to tell apart. For example, the striped painted egg should look clearly different from the foil-wrapped chocolate egg.

Make the caller cards and fill the boards

For folded caller cards, put the picture on the side facing the players and the name on the side facing you. Keep words off the children's board squares.

A full-size board is a 5x5 grid: 24 pictures plus a free Bunny Space in the center. Cut each player's picture sheet into 24 tiles, shuffle them and glue one into every square except the center. Write a board number in the corner. If you want to spend the party playing rather than cutting and gluing, fill the boards yourself ahead of time.

For a paper board at full size, the page uses 4 cm squares with 2 mm black outlines, so five squares measure 20 cm across before borders and page margins. Print in landscape and check the print preview. If your printer shrinks the grid and you need the full size, draw a 20 cm grid on larger paper instead. If you want to reuse the boards, laminate them and use dry-erase circles.

Keep one finished board beside you so you can check claimed wins. If you take it from the players' stack, make a replacement so nobody is left without a board.

How many boards, pictures and markers to prepare

Count one board for each child who will play. If the birthday child or a sibling is playing, include them in that count. Adults who are only helping or calling do not need a board. The spares cover anyone who joins late; give each spare its own picture set and markers too.

Your bingo count is a good starting point for the rest of the party, but adjust it for each game. A caller or helper might join the next activity, while a child who played bingo might sit out. Count who will actually play each game, once each. The guide to which party games work for your group size covers matching games to that number.

Each full-size board needs a full set of 24 pictures and 25 markers: one for each picture plus one for the free center. The caller needs just one deck of 24 cards. As a worked example, six players need 6 x 25 = 150 markers, and a class of 24 needs 24 x 25 = 600. A 3x3 board needs only nine picture tiles.

What to prepareSix playersClass of 24
Blank boards6 plus 1 spare24 plus 2 spares
Picture sets for full-size boards6 sets of 2424 sets of 24
Caller deck1 set of 241 set of 24
Markers for seated players150: 25 each600: 25 each

Can a class of 24 play together?

Quick answer: Yes. Prepare 24 boards plus two spares, a 24-picture set for each full-size board and 600 markers for the 24 players. Give each board a different picture order, and expect that more than one child may win at once.

The 24 players includes the birthday child if that child is in the class. For a classroom, you can number board layouts 1 to 24 ahead of time instead of asking children to shuffle their own tiles. Different layouts change which lines finish first, but they do not prevent ties. Any rules about running the activity in school depend on that school.

How to call pictures so children can play without reading

Shuffle the paper caller cards once. Hold each card up for a slow three count, say its name and keep it visible while children look for it. Say the name again before you move on. Aim for a call about every 20 seconds, and pause when someone needs more time. A helper can sit beside a child during the first round and show them how to find a match.

Put each called card in a separate pile so you can check wins. The page also has an on-screen picker, but it can show a picture it has already picked and does not keep a list of past calls. If you use it, cross off each new picture on your printed list and skip any repeats.

How do children play without reading?

Quick answer: Hold up the same drawing that appears on their boards for a slow three count and say its name twice. A 3x3 board uses nine pictures and needs three matching squares in a row.

If you want another activity that nonreaders can join, these party games with no reading required use shapes and pictures instead of words. Shape Hop, for example, uses painter's tape on the floor and matching paper shapes you hold up.

The 3x3 board is suggested for ages 3 to 4. Choose its nine pictures from the same caller deck and leave out the free square. Any full row, column or diagonal wins. When you call a picture that is not on a child's mini-board, they simply wait for the next one. Younger children can play their own round first. They can try a bigger board afterward if they want to, but they don't have to.

With a mixed-age group, decide whether younger children play on their 3x3 boards in the same round as older children or in a separate round. Choose whatever suits your group. A child who isn't ready can watch and join the next round. See how mixed ages can play together.

Choose what counts as bingo

Choose one pattern before each round and show its squares on a sample board, or draw it on a separate card. When a child shouts Bingo, check their covered pictures against the pile of called cards. If two or more children finish on the same call, they share the win. Clear the boards and reshuffle all 24 cards before the next round. A winner can help hold up the cards.

Before the first call, explain the pattern, the tie rule and how you'll check a bingo against the called cards. Settling these up front gives you a clear answer to point to if a claim is questioned. Between rounds, clear the boards and reset the supplies. For more ideas, read about keeping party games from getting too competitive.

PatternWhat players cover
First row acrossAll five squares in the top row of a 5x5 board
First column downAll five squares in the left-hand column
Four cornersOne square in each corner, four in total
Big XBoth diagonals through the free center, nine squares including the center
Picture frameAll 16 squares around the outside edge
BlackoutAll 25 squares, including the free center. Boards with the same 24 pictures all finish on the last new call, so everyone finishes together
Cooperative wallEveryone keeps their own board and you keep calling until every player has a full row. Helpers can point out matches for younger players. The whole group wins together
Team boardOne large shared grid; players take turns covering the one matching square for each call. Everyone wins when it is full

How does the shared-board round work?

Quick answer: Use one large board. Players take turns covering the one matching square for each call, and everyone wins when the board is full.

The shared-board round is cooperative: everyone works toward one full board and wins together. If your group enjoys that, these cooperative party games with one shared goal include more activities like it, plus team versions where everyone succeeds together.

This works well if you want a round where nobody loses. Blackout with individual boards also ends with everyone together: when every full-size board has all 24 pictures, they all fill on the same final call.

Example: a ten-minute bingo round

This is an example schedule, not a rule. It allows two minutes for instructions and eight minutes for calling. Twenty-four calls at 20 seconds each take 480 seconds, which is eight minutes. A line pattern may finish sooner, while helping players or checking a win can take longer.

A ten-minute seated round fits easily between more active games. If you're planning a longer afternoon, these Easter party games beyond the egg hunt include a flexible sample plan. Use as much or as little of it as suits your party.

  • 0:00 to 2:00: Hand out boards and markers, cover the free centers and show the winning pattern. Show how to match one picture, then take off the practice marker and put that card back in the shuffled deck.
  • 2:00 to 10:00: Show a new picture about every 20 seconds. Pause to check any bingo. Stop when someone completes the pattern, or keep going through all 24 pictures for a shared blackout.

At the end of a round, you can reshuffle or move on. If the children are ready for something else, choose one Easter game that suits your space, indoors or outside. These Easter party games for kids include a sample schedule that sets out picture bingo while guests arrive.

How long does a round take?

Quick answer: Allow about ten minutes as an example: two minutes to explain and eight minutes for 24 calls at 20 seconds each. A line may finish sooner; pauses and resetting take extra time.

Clearing boards, handing out stickers and reshuffling all take time between rounds. Three ten-minute rounds use 30 minutes before those breaks, so all three will not fit in a 30-minute slot once you add resets.

When you add bingo to your schedule, allow separate time for clearing boards, handing out stickers and reshuffling between rounds. Then add up all the parts of the party and compare the total with the times on the invitation. The party-day timeline shows how to adjust.

Checklist before you play

Once the Easter pictures are glued on, the boards only work with this Easter caller deck. To play a different picture bingo game later, print fresh blank grids, or use laminated boards that are still blank, and prepare new matching pictures from that game's own list. Check its picture count and rules too, because they may differ from this one.

If you'd like a birthday version later, birthday picture bingo cards come with their own boards and caller cards, so don't use them with the Easter deck. Print one test board and one caller card first to check them.

For a Halloween party, Halloween picture bingo works the same way, with fresh grids and pictures drawn or copied from its own list. Prepare those pictures separately and follow its instructions, since the picture count and rules may be different. Print a test grid first to make sure the pictures are easy to see.

  • Print the caller list, draw the 24 pictures and copy them onto caller cards and player sheets.
  • Print one grid per player, plus one spare for six players or two for a class of 24.
  • Cut out the picture tiles and glue them on, leaving the center free on each 5x5 board.
  • Number the boards and keep a finished board beside the caller to check wins.
  • Put out 25 markers for each full-size board. Dry-erase circles work on laminated boards. If you use other markers, choose ones that suit the ages and needs of your players.
  • Draw the winning pattern on a card everyone can see.
  • Put a tray for called cards, plus any sticker prizes, beside the caller.
     
     
  Bunny Space
FREE
  
     
     
   
   
   
RoundWinning patternFinished board numbersNotes
1____________________________________________________________
2____________________________________________________________
3____________________________________________________________

Player: ____________________ Board number: ______

Player: ____________________ Board number: ______

Sources and further reading