Halloween word cards

Use the scramble clues, word-search bank, race letters and caller words below with the printable sheets further down the page.

Halloween word playSuggested ages 5 to 12; pair children who are not reading yet with a reader.Seated puzzles and a timed alphabet race
Random word card

Draw one when the room is ready

OGHST (5) — it says boo and floats through walls

Word scramble deck

Read each scramble aloud or print it; the letter count is the hint, and the full answer key is below the scramble sheet.

  1. OGHST (5) — it says boo and floats through walls
  2. PIMKUPN (7) — carve it, light it, set it on the step
  3. TWICH (5) — rides a broom, owns a cauldron
  4. PRIDES (6) — eight legs, one web
  5. TENKLOSE (8) — a full body of bones
  6. SCOMUTE (7) — what you wear trick-or-treating
  7. IMPERVA (7) — sleeps in a coffin, skips garlic
  8. MYMUM (5) — wrapped head to toe in bandages
  9. UNHATED (7) — what a house is once the ghosts move in
  10. BAST (4) — flying animals that come out at dusk
  11. DANCY (5) — fills the trick-or-treat bucket
  12. ROTCOBE (7) — the month Halloween lives in
  13. CATLBACK (8) — the one that crosses your path
  14. GIRTHF (6) — what a scary movie gives you
  15. DYERAVGRA (9) — where the gravestones stand in rows
  16. SNORETM (7) — under the bed or in the closet
  17. COLDRUNA (8) — the witch's big soup pot
  18. BOMOR (5) — it flies and needs no fuel
  19. TATER (5) — the half of trick-or-treat you want most
  20. DIMTHING (8) — the hour the ghosts clock in
  21. RENTNAL (7) — a light with a carved face
  22. FEWERLOW (8) — half person, half wolf, all howl

Word search bank

The 14 words to hide and find; use the bank with the blank grid below.

  1. GOBLIN
  2. PHANTOM
  3. COBWEB
  4. FANGS
  5. HAYRIDE
  6. SHADOW
  7. CACKLE
  8. BANSHEE
  9. GARGOYLE
  10. TOMBSTONE
  11. SPOOKY
  12. HOWL
  13. MOONLIT
  14. CAPE

A-to-Z race letter deck

Call a letter and read its clue, or let teams answer without a clue. The host examples are below the race sheet.

  1. A — you bob for these at a party
  2. B — they fly at dusk
  3. C — fills a trick-or-treat bucket
  4. D — a famous vampire count
  5. E — how a spooky place might feel
  6. F — the moon when it looks like a complete circle
  7. G — a floating Halloween visitor
  8. H — a house where ghosts live
  9. I — how a scratchy costume tag feels
  10. J — the glowing face on the porch step
  11. K — a royal costume with a crown
  12. L — a light you can carry
  13. M — bandages and shuffling feet
  14. N — a scary dream
  15. O — the month Halloween falls in
  16. P — carve it, paint it or put it on the step
  17. Q — a soft creaking sound
  18. R — the sound a skeleton might make
  19. S — eight legs and a web
  20. T — the words you say at the door on Halloween
  21. U — where a bedroom monster might hide
  22. V — fangs, a cape and a coffin
  23. W — the one on the broom
  24. X — a costume showing bones as in a medical picture
  25. Y — a long cry from a frightened animal
  26. Z — walking dead, as a costume

Hangman word deck

Callers pick from the tier that matches the youngest guesser; each item names its tier and word length.

  1. Tier 1, ages 4 to 6: BAT (3 letters)
  2. Tier 1, ages 4 to 6: BOO (3 letters)
  3. Tier 1, ages 4 to 6: CAT (3 letters)
  4. Tier 1, ages 4 to 6: WEB (3 letters)
  5. Tier 2, ages 7 to 9: PUMPKIN (7 letters)
  6. Tier 2, ages 7 to 9: SPIDER (6 letters)
  7. Tier 2, ages 7 to 9: VAMPIRE (7 letters)
  8. Tier 2, ages 7 to 9: WEREWOLF (8 letters)
  9. Tier 3, ages 10 and up: JACK-O-LANTERN (11 letters)
  10. Tier 3, ages 10 and up: HAUNTED HOUSE (12 letters)
  11. Tier 3, ages 10 and up: TRICK OR TREAT (12 letters)
  12. Tier 3, ages 10 and up: MONSTER MASH (11 letters)
  13. Tier 3, ages 10 and up: BOO BASKET (9 letters)

Halloween word games in one pack

Set out a word scramble, prepare a word search, race through the alphabet, decode a Halloween message and finish with hangman. The word cards above give you clues and caller words; the five game sheets below give players space to write and the host keys to check answers. Play in teams of two or three, or solve the puzzles together.

The word search needs to be filled in before the party. The other games can be played from the cards, sheets and keys here. “Sheet 1” through “Sheet 5” identify the games; browser printing may use more than five pages. Keep the host keys separate from the player sheets.

  • Print a proof copy with the print control or your browser’s Print command. Check the preview, including the grid and answer spaces, before making more copies.
  • Fill the word-search grid and mark a separate host copy before copying it for players.
  • Make one set per team of two or three, plus two spare sets if useful. Plain paper works; use card stock if you prefer.
  • Keep the answer keys off player copies. Cover them, separate them after printing or select only the player pages in the print dialog when possible.
  • Put out one pencil per player, a timer and a clipboard for the host keys.

You can try a proof set a week before, make copies three days before and separate the keys the day before. Try half-inch margins in print settings, then check your printer’s preview. For more preparation notes, see printable party games.

Pair children who are not reading yet with a reader, or offer Halloween picture bingo. The suggested ages are a starting point: choose clues and words to suit the children who are playing.

Sheet 1: Halloween word scramble

Give teams 8 minutes to unscramble as many words as they can. Each card above has a clue; the letter count is also shown here. Take turns writing and award one point per correct answer. BLACK CAT is two words, although its scramble leaves out the space.

Team: ____________________

No.ScrambleLettersYour answer
1OGHST5____________________
2PIMKUPN7____________________
3TWICH5____________________
4PRIDES6____________________
5TENKLOSE8____________________
6SCOMUTE7____________________
7IMPERVA7____________________
8MYMUM5____________________
9UNHATED7____________________
10BAST4____________________
11DANCY5____________________
12ROTCOBE7____________________
13CATLBACK8____________________
14GIRTHF6____________________
15DYERAVGRA9____________________
16SNORETM7____________________
17COLDRUNA8____________________
18BOMOR5____________________
19TATER5____________________
20DIMTHING8____________________
21RENTNAL7____________________
22FEWERLOW8____________________

Scramble answer key

Keep this part with the host.

  1. OGHST → GHOST
  2. PIMKUPN → PUMPKIN
  3. TWICH → WITCH
  4. PRIDES → SPIDER
  5. TENKLOSE → SKELETON
  6. SCOMUTE → COSTUME
  7. IMPERVA → VAMPIRE
  8. MYMUM → MUMMY
  9. UNHATED → HAUNTED
  10. BAST → BATS
  11. DANCY → CANDY
  12. ROTCOBE → OCTOBER
  13. CATLBACK → BLACK CAT
  14. GIRTHF → FRIGHT
  15. DYERAVGRA → GRAVEYARD
  16. SNORETM → MONSTER
  17. COLDRUNA → CAULDRON
  18. BOMOR → BROOM
  19. TATER → TREAT
  20. DIMTHING → MIDNIGHT
  21. RENTNAL → LANTERN
  22. FEWERLOW → WEREWOLF

Hide the 14 words from the word-search bank above in this 12-by-12 grid: GOBLIN, PHANTOM, COBWEB, FANGS, HAYRIDE, SHADOW, CACKLE, BANSHEE, GARGOYLE, TOMBSTONE, SPOOKY, HOWL, MOONLIT and CAPE. Write one letter per square, across, down or diagonally. For younger players, use forward words only. Words may overlap on a matching letter; try two or three overlapping pairs if you like.

Place each word once and fill the remaining squares with random letters. Q, X and Z are optional fillers; none is needed to spell the bank words. Check that fillers have not accidentally repeated a bank word. Circle all 14 words on a separate host copy before copying the player grid. Allow about 15 minutes for preparation, then give players 10 minutes to search.

Team: ____________________

123456789101112
____________________________________
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____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________
____________________________________

If teams make different grids themselves, let them swap completed grids and word banks for another round. Swapping identical grids will not give them a new puzzle. For guests who prefer finding pictures, consider the Halloween picture-search pack; read its preparation steps before setting it out.

Sheet 3: A-to-Z race

Set a five-minute timer. Call a letter from the race cards above and read its clue if needed; each team writes a Halloween word or phrase beginning with it. The first team with an accepted answer earns one point. Give tied teams a point each. Accept other answers if the table agrees that they fit Halloween and begin with the called letter.

Each team may skip one difficult letter and ask for an unused one. Keep three uncalled letters aside if you use that rule. Stop when five minutes are up or all available letters have been called. X-RAY COSTUME is an example for X; if you want a speed bonus, agree before play that the first accepted X answer earns two points.

Team: ____________________ Time limit: __________ Score: __________

LetterYour answerSecond answer, if needed
A________________________________________
B________________________________________
C________________________________________
D________________________________________
E________________________________________
F________________________________________
G________________________________________
H________________________________________
I________________________________________
J________________________________________
K________________________________________
L________________________________________
M________________________________________
N________________________________________
O________________________________________
P________________________________________
Q________________________________________
R________________________________________
S________________________________________
T________________________________________
U________________________________________
V________________________________________
W________________________________________
X________________________________________
Y________________________________________
Z________________________________________

Race answer examples

These are examples for the host, not the only acceptable answers.

  • A: apple bobbing or afraid.
  • B: bats, black cat, boo, or broom.
  • C: candy, costume, cobweb, or cauldron.
  • D: dracula, decorations, or dread.
  • E: eerie, eyeball candy, or eight legs.
  • F: full moon, fangs, fog, or fright.
  • G: ghost, goblin, graveyard, or gargoyle.
  • H: haunted house, halloween, or howl.
  • I: itch from a costume tag or icky candy.
  • J: jack-o-lantern or jitters.
  • K: kernel of candy corn or a king cape.
  • L: lantern, lurk, or loot.
  • M: mummy, midnight, monster, or moon.
  • N: nightmare, nibble, or nobody home.
  • O: october, ooze, or outdoors.
  • P: pumpkin, phantom, party, or potion.
  • Q: quiet creak or quick scare.
  • R: rattle, rip the wrapper, or reveal.
  • S: spider, scream, skeleton, spooky, or scarecrow.
  • T: trick, treat, tombstone, or twilight.
  • U: under the bed or unwrap.
  • V: vampire or vanishing act.
  • W: witch, werewolf, web, wig, or wail.
  • X: x-ray costume.
  • Y: yowl or yarn-wrapped mummy.
  • Z: zombie or a zigzag pumpkin grin.

After the race, guests could try Halloween lacing cards if you have prepared them, or another seated game from quiet party games.

Sheet 4: Decode the Halloween message

Each plain letter has a matching code letter. Find a letter from the puzzle in the code row, then write the plain letter above it. For example, code L means plain E. Give players the full key to begin with; for an extra challenge, let confident solvers try without it for two minutes. You can reveal the N–Z half first as a hint, then show the rest when needed.

Team: ____________________

PlainABCDEFGHIJKLM
CodeZQMHLXRTCVBGD
PlainNOPQRSTUVWXYZ
CodeYKWFNPSAEJUIO

Puzzle: LZS STL MZYHI, PTZNL STL PMNLZD

LZS
___ ___ ___
STL
___ ___ ___
MZYHI,
___ ___ ___ ___ ___
PTZNL
___ ___ ___ ___ ___
STL
___ ___ ___
PMNLZD
___ ___ ___ ___ ___ ___

Cryptogram answer key

EAT THE CANDY, SHARE THE SCREAM.

Sheet 5: Hangman

Use the caller words above or the complete lists below. The age tiers are suggestions, not a reading test. Start with a word the youngest guesser can try, and move to a harder tier if the group wants one.

  • Tier 1, suggested ages 4–6: BAT, BOO, CAT, WEB, GHOST, MOON.
  • Tier 2, suggested ages 7–9: PUMPKIN, SPIDER, VAMPIRE, HAUNTED, WEREWOLF, COSTUME.
  • Tier 3, suggested ages 10+: JACK-O-LANTERN, HAUNTED HOUSE, TRICK OR TREAT, MONSTER MASH, BOO BASKET.

The caller chooses a word privately and draws one blank per letter. Show spaces and hyphens without counting them as letters. Players guess one letter at a time; fill every matching blank when they are right and record letters already tried. Agree on a limit of 10 letter guesses per word before starting. That is 10 total guesses, including correct ones; repeated guesses do not use another turn. Players can try to name the whole word on their turn too, with a wrong word attempt counting as one guess.

If players solve it, they choose the next caller. If not, the caller reveals it. The next caller can choose a word from an easier tier, or use Tier 1 again when there is no lower tier.

Team: ____________________ Caller: ____________________

RoundWord blanks: add one per letterLetters triedGuesses used
Tier 1___________________________________________________ / 10
Tier 2___________________________________________________ / 10
Tier 3___________________________________________________ / 10

Alphabet to cross off: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

An example 45-minute game session

This example includes 38 minutes of games and 7 minutes to explain rules, change sheets and check answers. Shorten or skip a round if guests are ready to do something else.

  1. 0:00–0:08 · Solve the scramble. Use the clues when a team gets stuck.
  2. 0:08–0:10 · Check answers and hand out the search. Keep the keys with the host.
  3. 0:10–0:20 · Find the word-search words. Check against your marked copy.
  4. 0:20–0:22 · Explain the race and put the search aside. Agree on acceptable phrases and any bonus.
  5. 0:22–0:27 · Play the A-to-Z race. Stop at the timer.
  6. 0:27–0:30 · Add scores and explain the cipher. Demonstrate L → E.
  7. 0:30–0:38 · Decode the message. Reveal the key as needed.
  8. 0:38–0:45 · Play hangman. Try a few words from the chosen tier.

For ideas to play before or after this seated session, see Halloween party games for kids.

More activities for the Halloween party

If guests want to leave the table, the Halloween hunt around the house has picture and riddle clues to prepare. For a craft instead of another puzzle, read the Halloween paper puppet kit and set out its supplies before play.

You can also use a word-game session at another holiday gathering: the Thanksgiving word games pack and Christmas word games pack have seasonal lists. For a Thanksgiving picture activity, see the Thanksgiving picture-search pack. Check each page’s preparation instructions rather than assuming it is a finished download.

Questions about the word games

What is included in the pack?

There are five games: a 22-word scramble, a 14-word search to prepare, a 26-letter race, a substitution cryptogram and hangman in three suggested age tiers. The page includes word cards, player answer spaces, scramble answers, race examples and the cipher solution. Your filled word-search grid needs its own marked host copy.

Will it print on exactly five pages?

No. The five sheet labels identify the games, but browser settings and paper size determine the printed page count. Check a proof copy and separate the host keys from player copies before play.

How much time should I allow?

The example above allows 45 minutes: 8 for the scramble, 10 for the search, 5 for the race, 8 for the cipher, 7 for hangman and 7 for changing games and checking answers. You can play just one or two games instead.

Do I need to make the word search myself?

Yes. Fill the blank 12-by-12 grid with the 14 bank words, add filler letters and mark a separate answer copy before duplicating it. Allow about 15 minutes to prepare and check it.

Can adults play too?

Yes. Adults can try the longer hangman phrases, solve the cipher without the key for two minutes or write their own race answers. In mixed-age teams, take turns writing and let a reader explain clues to a younger partner.