How do I prepare and use Halloween word games in one pack?
Quick answer: Print a proof copy first and check it. Before the party, fill in the blank word-search grid and mark a separate host copy. Make one set of sheets for each team of two or three, plus a couple of spares if they would help. Keep the answer keys away from the player copies. Then play the five games in order: word scramble, word search, A-to-Z race, decode the message and hangman. That takes about 45 minutes, or you can play just one or two of them. Everything except the word search can be played straight from the cards, sheets and keys on the page.
Halloween word cards
Use the scramble clues, word-search bank, race letters and caller words below with the printable sheets further down the page.
Draw one when the room is ready
OGHST (5) — it says boo and floats through walls
Word scramble deck
Read each scramble aloud or print it; the letter count is the hint, and the full answer key is below the scramble sheet.
- OGHST (5) — it says boo and floats through walls
- PIMKUPN (7) — carve it, light it, set it on the step
- TWICH (5) — rides a broom, owns a cauldron
- PRIDES (6) — eight legs, one web
- TENKLOSE (8) — a full body of bones
- SCOMUTE (7) — what you wear trick-or-treating
- IMPERVA (7) — sleeps in a coffin, skips garlic
- MYMUM (5) — wrapped head to toe in bandages
- UNHATED (7) — what a house is once the ghosts move in
- BAST (4) — flying animals that come out at dusk
- DANCY (5) — fills the trick-or-treat bucket
- ROTCOBE (7) — the month Halloween lives in
- CATLBACK (8) — the one that crosses your path
- GIRTHF (6) — what a scary movie gives you
- DYERAVGRA (9) — where the gravestones stand in rows
- SNORETM (7) — under the bed or in the closet
- COLDRUNA (8) — the witch's big soup pot
- BOMOR (5) — it flies and needs no fuel
- TATER (5) — the half of trick-or-treat you want most
- DIMTHING (8) — the hour the ghosts clock in
- RENTNAL (7) — a light with a carved face
- FEWERLOW (8) — half person, half wolf, all howl
Word search bank
The 14 words to hide and find; use the bank with the blank grid below.
- GOBLIN
- PHANTOM
- COBWEB
- FANGS
- HAYRIDE
- SHADOW
- CACKLE
- BANSHEE
- GARGOYLE
- TOMBSTONE
- SPOOKY
- HOWL
- MOONLIT
- CAPE
A-to-Z race letter deck
Call a letter and read its clue, or let teams answer without a clue. The host examples are below the race sheet.
- A — you bob for these at a party
- B — they fly at dusk
- C — fills a trick-or-treat bucket
- D — a famous vampire count
- E — how a spooky place might feel
- F — the moon when it looks like a complete circle
- G — a floating Halloween visitor
- H — a house where ghosts live
- I — how a scratchy costume tag feels
- J — the glowing face on the porch step
- K — a royal costume with a crown
- L — a light you can carry
- M — bandages and shuffling feet
- N — a scary dream
- O — the month Halloween falls in
- P — carve it, paint it or put it on the step
- Q — a soft creaking sound
- R — the sound a skeleton might make
- S — eight legs and a web
- T — the words you say at the door on Halloween
- U — where a bedroom monster might hide
- V — fangs, a cape and a coffin
- W — the one on the broom
- X — a costume showing bones as in a medical picture
- Y — a long cry from a frightened animal
- Z — walking dead, as a costume
Hangman word deck
Callers pick from the tier that matches the youngest guesser; each item names its tier and word length.
- Tier 1, ages 4 to 6: BAT (3 letters)
- Tier 1, ages 4 to 6: BOO (3 letters)
- Tier 1, ages 4 to 6: CAT (3 letters)
- Tier 1, ages 4 to 6: WEB (3 letters)
- Tier 2, ages 7 to 9: PUMPKIN (7 letters)
- Tier 2, ages 7 to 9: SPIDER (6 letters)
- Tier 2, ages 7 to 9: VAMPIRE (7 letters)
- Tier 2, ages 7 to 9: WEREWOLF (8 letters)
- Tier 3, ages 10 and up: JACK-O-LANTERN (11 letters)
- Tier 3, ages 10 and up: HAUNTED HOUSE (12 letters)
- Tier 3, ages 10 and up: TRICK OR TREAT (12 letters)
- Tier 3, ages 10 and up: MONSTER MASH (11 letters)
- Tier 3, ages 10 and up: BOO BASKET (9 letters)
What the pack includes and who it suits
The pack has five seated pencil-and-paper games: a word scramble, a word search you fill in yourself, an A-to-Z race, a code message to decode and hangman. Players can work in teams of two or three, or the whole group can solve the puzzles together.
If your group would rather invent answers than solve scored puzzles, silly story sheets can replace one round. Players fill in nouns, adjectives and verbs for a funny story, a different format from these games. See Halloween silly story sheets.
Each game has a sheet labelled Sheet 1 to Sheet 5. These labels name the games, but they do not tell you how many printed pages you will get. The page also has word cards with clues and caller words, plus host keys for checking answers.
The suggested ages are a starting point, not a reading test. Choose clues and words that suit the guests who are playing. Pair children who cannot read yet with a reader, or offer Halloween picture bingo instead.
| Sheet | Game | What players use | What the host keeps |
|---|---|---|---|
| 1 | Word scramble, 22 words | Scrambled words, letter counts and answer spaces | Scramble answer key |
| 2 | Word search, 14 words | The grid you fill in before the party | Your own marked host copy |
| 3 | A-to-Z race, 26 letters | A letter-by-letter answer sheet | Race cards and example answers |
| 4 | Decode the Halloween message | Code table and blanks for the answer | Cryptogram answer key |
| 5 | Hangman in three suggested age tiers | A sheet to track rounds and letters tried | Word lists for each tier |
What is included in the pack?
Quick answer: There are five games: a 22-word scramble, a 14-word search you prepare yourself, a 26-letter race, a code message to decode and hangman in three suggested age tiers.
The page has word cards, answer spaces for players, scramble answers, example race answers and the solution to the code message. It does not include a finished word search. Once you fill in the grid, you need to make your own marked answer copy for the host.
Can adults play too?
Quick answer: Yes. Adults can take on the longer hangman phrases, try to decode the message without the key for two minutes or write their own race answers.
In mixed-age teams, take turns writing. A player who reads can explain the clues to a younger partner, so everyone on the team can take part.
Rotating the pencil and the clue-reading gives each teammate a real job. In other games, a helper can whisper a prompt to a nonreader. Party games for a mixed-age crowd has more ways to share roles.
Print the sheets and get them ready
Use the print control or your browser's Print command to print one proof copy. Look at the print preview and check the grid and answer spaces before you make more copies. Try half-inch margins in the print settings, then check the preview again. Plain paper works, or use card stock if you prefer.
Once the proof looks right, print only what each person needs: player sheets for the teams, and the answer keys and marked word-search copy for the host. The general guide to preparing printable party games covers checking the preview and keeping host material on a separate copy.
Keep the answer keys off the player copies. You can cover them, separate them after printing or, where your print dialog allows it, choose only the player pages.
- Print and check one proof copy.
- Fill in the word-search grid and mark a separate host copy before copying the grid for players.
- Make one set for each team of two or three, plus two spare sets if useful.
- Separate the host keys from the player sheets.
- Put out one pencil per player, a timer and a clipboard for the host keys.
Will it print on exactly five pages?
Quick answer: No. The five sheet labels name the games, but your browser settings and paper size decide how many pages print.
Check a proof copy before printing the rest, and separate the host keys from the player copies before play. One way to spread the work out is to print a proof a week before, make copies three days before and separate the keys the day before.
Work out how many copies and pencils you need
Count the people who will actually play: the birthday child or host child, any siblings joining in and any staying adults who want to play. Do not count anyone twice. Group the players into teams of two or three. You need one set of sheets per team, plus two spare sets if you want them, and one pencil per player.
Before multiplying sets and pencils, check that teams of two or three suit your headcount and table space. Decide how you'll handle an odd player. Party games for your group size covers choosing the format.
Illustrative example: 12 children play and no adults join in. In teams of three, that makes 4 teams. You would print 4 sets plus 2 spares, so 6 sets in all, and put out 12 pencils. If 2 staying adults then join as an extra team of two, add 1 set and 2 pencils, making 7 sets and 14 pencils. The word-search host copy and the answer keys are extra to these totals.
How to play each game
Scramble (Sheet 1): Give teams 8 minutes to unscramble as many of the 22 words as they can, using the clues and letter counts. Award one point for each correct answer. BLACK CAT is two words, even though the scramble leaves out the space.
Word search (Sheet 2): Give players 10 minutes and check their finds against your marked copy. If teams have each made a different grid, they can swap grids and word banks for another round. Swapping identical grids will not give them a new puzzle.
A-to-Z race (Sheet 3): Set a five-minute timer. Call a letter and read its clue if needed. Each team writes a Halloween word or phrase that starts with that letter, and the first team with an accepted answer earns one point. Tied teams get a point each. Accept other answers if the table agrees they fit Halloween. Each team may skip one hard letter and ask for an unused one, so keep three uncalled letters aside if you use that rule. If you want a bonus for a hard letter, agree on it before play. For example, the first accepted X answer, such as X-RAY COSTUME, could earn two points.
A category game also uses letters, but players write answers for several categories during a timer, rather than racing to give one first answer. Points come from scoring the finished answers after time is up, and whether matching answers score depends on the rule you choose. Playing a category word game explains both scoring rules and which hard letters to leave out.
Decode the message (Sheet 4): Every plain letter has a matching code letter. Players find a code letter in the table and write the plain letter above it. For example, code L means plain E. Start with the full key showing. For an extra challenge, confident solvers can try for two minutes without it, and you can reveal the N to Z half first as a hint.
Hangman (Sheet 5): The caller draws one blank per letter. Spaces and hyphens are shown but not counted as letters. Agree before starting on a limit of 10 guesses per word. This counts every guess, right or wrong, but repeating a letter does not use up a turn. Guessing the whole word wrong counts as one guess. If the players solve the word, they choose the next caller. If not, the caller reveals the word, and the next word can come from an easier tier.
An example 45-minute game session
This illustrative plan has 38 minutes of games and 7 minutes for explaining rules, changing sheets and checking answers. Shorten or skip a round if guests are ready to do something else.
You don't have to play every game. Choose the rounds that fit the time you have between food and other activities, and keep the changeover minutes. The party-day timeline from arrival to goodbye shows a full two-hour plan.
| Time | What happens |
|---|---|
| 0:00–0:08 | Solve the scramble, using the clues when a team gets stuck |
| 0:08–0:10 | Check answers and hand out the word search |
| 0:10–0:20 | Find the word-search words |
| 0:20–0:22 | Explain the race and agree on accepted answers and any bonus |
| 0:22–0:27 | Play the A-to-Z race |
| 0:27–0:30 | Add up scores and show how the code works (L means E) |
| 0:30–0:38 | Decode the message, showing more of the key as needed |
| 0:38–0:45 | Play hangman with a few words from the chosen tier |
How much time should I allow?
Quick answer: The full example takes 45 minutes. You can also play just one or two games.
The 45 minutes break down as 8 for the scramble, 10 for the search, 5 for the race, 8 for decoding the message, 7 for hangman and 7 for changing games and checking answers. Making the word search before the party takes about 15 minutes more.
Fill in the word search before the party
Write the 14 words into the blank 12-by-12 grid, one letter per square: GOBLIN, PHANTOM, COBWEB, FANGS, HAYRIDE, SHADOW, CACKLE, BANSHEE, GARGOYLE, TOMBSTONE, SPOOKY, HOWL, MOONLIT and CAPE. Words can run across, down or diagonally. For younger players, write the words forwards only. Words may share a matching letter where they cross.
Place each word once, then fill the empty squares with random letters. Check that the filler letters have not accidentally spelled a bank word a second time. Circle all 14 words on a separate host copy before copying the player grid.
Do I need to make the word search myself?
Quick answer: Yes. Fill the blank grid with the 14 bank words, add filler letters and mark a separate answer copy before making copies for players.
Allow about 15 minutes to make and check it. If you would rather not make a grid, the Halloween picture-search pack is another option. Read its own preparation steps first, because it is a different activity with different materials.
Change the games to suit your group, and finish the session
If a game drags, cut it short and move on, or stop after one or two games. Younger guessers can start hangman with Tier 1 words such as BAT or GHOST (suggested ages 4 to 6). Older players can move up to phrases such as TRICK OR TREAT. When guests want to leave the table, a quieter seated activity or the Halloween hunt around the house can come next. Other holiday packs, such as the Thanksgiving and Christmas word games, have their own word lists and preparation, so check each page rather than expecting the same sheets.
- Proof printed and checked
- Word search filled in and host copy marked
- Sets printed: one per team, plus spares
- Keys separated and on a clipboard
- Pencils, timer and seating ready
- Race rules and hangman guess limit agreed before play
Scramble answer key
Keep this part with the host.
- OGHST → GHOST
- PIMKUPN → PUMPKIN
- TWICH → WITCH
- PRIDES → SPIDER
- TENKLOSE → SKELETON
- SCOMUTE → COSTUME
- IMPERVA → VAMPIRE
- MYMUM → MUMMY
- UNHATED → HAUNTED
- BAST → BATS
- DANCY → CANDY
- ROTCOBE → OCTOBER
- CATLBACK → BLACK CAT
- GIRTHF → FRIGHT
- DYERAVGRA → GRAVEYARD
- SNORETM → MONSTER
- COLDRUNA → CAULDRON
- BOMOR → BROOM
- TATER → TREAT
- DIMTHING → MIDNIGHT
- RENTNAL → LANTERN
- FEWERLOW → WEREWOLF
Sheet 3: A-to-Z race
Set a five-minute timer. Call a letter from the race cards above and read its clue if needed; each team writes a Halloween word or phrase beginning with it. The first team with an accepted answer earns one point. Give tied teams a point each. Accept other answers if the table agrees that they fit Halloween and begin with the called letter.
Each team may skip one difficult letter and ask for an unused one. Keep three uncalled letters aside if you use that rule. Stop when five minutes are up or all available letters have been called. X-RAY COSTUME is an example for X; if you want a speed bonus, agree before play that the first accepted X answer earns two points.
Team: ____________________ Time limit: __________ Score: __________
| Letter | Your answer | Second answer, if needed |
|---|---|---|
| A | ____________________ | ____________________ |
| B | ____________________ | ____________________ |
| C | ____________________ | ____________________ |
| D | ____________________ | ____________________ |
| E | ____________________ | ____________________ |
| F | ____________________ | ____________________ |
| G | ____________________ | ____________________ |
| H | ____________________ | ____________________ |
| I | ____________________ | ____________________ |
| J | ____________________ | ____________________ |
| K | ____________________ | ____________________ |
| L | ____________________ | ____________________ |
| M | ____________________ | ____________________ |
| N | ____________________ | ____________________ |
| O | ____________________ | ____________________ |
| P | ____________________ | ____________________ |
| Q | ____________________ | ____________________ |
| R | ____________________ | ____________________ |
| S | ____________________ | ____________________ |
| T | ____________________ | ____________________ |
| U | ____________________ | ____________________ |
| V | ____________________ | ____________________ |
| W | ____________________ | ____________________ |
| X | ____________________ | ____________________ |
| Y | ____________________ | ____________________ |
| Z | ____________________ | ____________________ |
Race answer examples
These are examples for the host, not the only acceptable answers.
- A: apple bobbing or afraid.
- B: bats, black cat, boo, or broom.
- C: candy, costume, cobweb, or cauldron.
- D: dracula, decorations, or dread.
- E: eerie, eyeball candy, or eight legs.
- F: full moon, fangs, fog, or fright.
- G: ghost, goblin, graveyard, or gargoyle.
- H: haunted house, halloween, or howl.
- I: itch from a costume tag or icky candy.
- J: jack-o-lantern or jitters.
- K: kernel of candy corn or a king cape.
- L: lantern, lurk, or loot.
- M: mummy, midnight, monster, or moon.
- N: nightmare, nibble, or nobody home.
- O: october, ooze, or outdoors.
- P: pumpkin, phantom, party, or potion.
- Q: quiet creak or quick scare.
- R: rattle, rip the wrapper, or reveal.
- S: spider, scream, skeleton, spooky, or scarecrow.
- T: trick, treat, tombstone, or twilight.
- U: under the bed or unwrap.
- V: vampire or vanishing act.
- W: witch, werewolf, web, wig, or wail.
- X: x-ray costume.
- Y: yowl or yarn-wrapped mummy.
- Z: zombie or a zigzag pumpkin grin.
After the race, guests could try Halloween lacing cards if you have prepared them, or another seated game from quiet party games.
Sheet 4: Decode the Halloween message
Each plain letter has a matching code letter. Find a letter from the puzzle in the code row, then write the plain letter above it. For example, code L means plain E. Give players the full key to begin with; for an extra challenge, let confident solvers try without it for two minutes. You can reveal the N–Z half first as a hint, then show the rest when needed.
Team: ____________________
| Plain | A | B | C | D | E | F | G | H | I | J | K | L | M |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Code | Z | Q | M | H | L | X | R | T | C | V | B | G | D |
| Plain | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Code | Y | K | W | F | N | P | S | A | E | J | U | I | O |
Puzzle: LZS STL MZYHI, PTZNL STL PMNLZD
| LZS |
|---|
| ___ ___ ___ |
| STL |
|---|
| ___ ___ ___ |
| MZYHI, |
|---|
| ___ ___ ___ ___ ___ |
| PTZNL |
|---|
| ___ ___ ___ ___ ___ |
| STL |
|---|
| ___ ___ ___ |
| PMNLZD |
|---|
| ___ ___ ___ ___ ___ ___ |
Cryptogram answer key
EAT THE CANDY, SHARE THE SCREAM.
Sheet 5: Hangman
Use the caller words above or the complete lists below. The age tiers are suggestions, not a reading test. Start with a word the youngest guesser can try, and move to a harder tier if the group wants one.
- Tier 1, suggested ages 4–6: BAT, BOO, CAT, WEB, GHOST, MOON.
- Tier 2, suggested ages 7–9: PUMPKIN, SPIDER, VAMPIRE, HAUNTED, WEREWOLF, COSTUME.
- Tier 3, suggested ages 10+: JACK-O-LANTERN, HAUNTED HOUSE, TRICK OR TREAT, MONSTER MASH, BOO BASKET.
The caller chooses a word privately and draws one blank per letter. Show spaces and hyphens without counting them as letters. Players guess one letter at a time; fill every matching blank when they are right and record letters already tried. Agree on a limit of 10 letter guesses per word before starting. That is 10 total guesses, including correct ones; repeated guesses do not use another turn. Players can try to name the whole word on their turn too, with a wrong word attempt counting as one guess.
If players solve it, they choose the next caller. If not, the caller reveals it. The next caller can choose a word from an easier tier, or use Tier 1 again when there is no lower tier.
Team: ____________________ Caller: ____________________
| Round | Word blanks: add one per letter | Letters tried | Guesses used |
|---|---|---|---|
| Tier 1 | ____________________________ | ____________________ | ___ / 10 |
| Tier 2 | ____________________________ | ____________________ | ___ / 10 |
| Tier 3 | ____________________________ | ____________________ | ___ / 10 |
Alphabet to cross off: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
| No. | Scramble | Letters | Your answer |
|---|---|---|---|
| 1 | OGHST | 5 | ____________________ |
| 2 | PIMKUPN | 7 | ____________________ |
| 3 | TWICH | 5 | ____________________ |
| 4 | PRIDES | 6 | ____________________ |
| 5 | TENKLOSE | 8 | ____________________ |
| 6 | SCOMUTE | 7 | ____________________ |
| 7 | IMPERVA | 7 | ____________________ |
| 8 | MYMUM | 5 | ____________________ |
| 9 | UNHATED | 7 | ____________________ |
| 10 | BAST | 4 | ____________________ |
| 11 | DANCY | 5 | ____________________ |
| 12 | ROTCOBE | 7 | ____________________ |
| 13 | CATLBACK | 8 | ____________________ |
| 14 | GIRTHF | 6 | ____________________ |
| 15 | DYERAVGRA | 9 | ____________________ |
| 16 | SNORETM | 7 | ____________________ |
| 17 | COLDRUNA | 8 | ____________________ |
| 18 | BOMOR | 5 | ____________________ |
| 19 | TATER | 5 | ____________________ |
| 20 | DIMTHING | 8 | ____________________ |
| 21 | RENTNAL | 7 | ____________________ |
| 22 | FEWERLOW | 8 | ____________________ |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
| ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
| ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
| ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
| ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
| ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
| ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
| ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
| ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
| ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
| ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
| ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Team: ____________________
Team: ____________________