12 suggested charades prompts

These are newly suggested example prompts for mixed-age charades, not prompts from the original source. Use familiar actions for a short turn or try a longer scene.

How to play

  1. Print the prompts and cut them into slips. Make separate piles for familiar actions and longer scenes; let the actor choose either pile.
  2. For the on-screen picker, keep the screen facing only the actor and helper. It picks from both groups; use a printed pile if the actor wants one difficulty.
  3. A helper can whisper the prompt privately to a nonreader. The actor mimes without speaking; everyone else guesses.
  4. Allow up to 30 seconds and one replacement prompt within that time. Give the group one point for a correct guess; reveal an unguessed or passed prompt and move on.
  5. Offer every child one acting turn, alone or with a partner, then finish. Children can pass; points belong to the whole group.
Random charades prompt

Draw one when the room is ready

Brush your teeth.

Familiar actions

  1. Brush your teeth.
  2. Wash your hands.
  3. Peel and eat a banana.
  4. Put on a coat.
  5. Pet a cat.
  6. Flap your wings like a bird.

Longer scenes

  1. Open an umbrella, then walk through the rain.
  2. Mix cake batter, then put the cake in an oven.
  3. Pack a bag, then wave goodbye.
  4. Plant a seed, water it, then watch it grow.
  5. Look for a lost shoe, find it, then put it on.
  6. Cast a fishing line, then reel in a fish.

Party Games for a Mixed-Age Crowd (Siblings Included)

When siblings and cousins join the same party, a game can leave the youngest watching while the oldest does everything. Give each child a useful part: one reads a clue, another finds the picture, and another collects it. Below are six games with suggested rules, clear turns and ways for older and younger children to play together.

Same game, different jobs

Start with what the children can do, rather than age alone. Who can read a clue? Who would enjoy finding a picture or carrying a beanbag? Who wants to act, and who prefers guessing? The party games by age guide gives you more options to compare with your guest list.

A four-year-old and a ten-year-old can take part in the same hunt without doing identical tasks. Let the younger child choose where to look; the older child can read the clue without announcing the answer. Change jobs when the next clue arrives.

If grandparents or other adults are joining, use games for a wide age range to consider reading and movement as well as age. Reading, calling pictures and guessing sounds can all be done seated. For a seated conversation break, question games for kids offers formats to match to the youngest guests.

Three ways to share the jobs

Let a confident reader help

An older child can read clues, explain a card or run the timer. Give that helper a specific job: “Read the clue, then let Sam decide where to look.” They can still play; rotate the helper job so one child does not spend the whole game running it.

Give younger children something to find or handle

Let a younger player turn over the next picture card, spot a matching bingo picture or carry the team’s beanbag. Those actions change what happens next. Cheering can be optional, but it should not be the only part a child gets if they want to play.

Mix ages within each team

Spread confident readers and younger children between teams where possible; you do not need exactly one child of every age. The team party games guide has more group formats. With an odd number, make one group of three and rotate reader, finder and collector, or play as one whole group. Do not leave the extra child waiting for a partner.

Six games for older and younger children

These are suggested versions you can adapt. The age ranges below are starting points, not promises that every child will enjoy the game. None requires eliminating a player. For other rounds built around movement and silliness, browse funny party games.

Mixed-age treasure hunt

Suggested ages: 4–12. Have ready: Four clue cards, picture clues and a shared prize or one item per child.

Hide a short trail ending at the treasure. For example, a picture of a chair sends the group to a chair where the next card waits. Add written clues for confident readers, and keep a copy of the route. Prepare simple picture clues and more detailed written clues so different children can lead.

Play as one group: a reader reads, finders choose places to check together, and collectors bring back the card together. Rotate jobs at each clue; with more than eight children, assign several finders and collectors per clue so everyone gets a finding or collecting turn within the four-clue trail. If the group gets stuck, the host gives a hint, then shows the location if needed. Finish when everyone reaches the fourth clue’s treasure; share it without awarding a fastest-player prize.

Silly pose round

Suggested ages: 3–12. Have ready: Nothing; a camera is optional.

Ask everyone to pose at once: a sleepy robot, a tall tree or someone carrying an enormous imaginary cake. Hold each pose for five seconds, then relax. Play three poses and finish with a group bow. A missed pose simply means joining the next one; there are no points or winners.

Let children suggest a pose in turn if they want to. For a contest version, have a different volunteer judge each round and announce one category, such as “most robot-like.” The judge poses with everyone, then chooses a winner from the other players. Joint winners are allowed. Give everyone the same number of posing turns, and stop after three rounds rather than extending a tie-breaker.

Mixed-age charades

Suggested ages: 5–12. Have ready: Familiar action or animal cards, optional harder scene cards and a timer.

Use an easy pile and a harder pile, but let each actor choose either. A puppy can be a simple prompt; a movie scene suits someone who knows the film. Show the card only to the actor. A reader can whisper it privately to a nonreader. The actor mimes without speaking while everyone guesses.

Give each actor up to 30 seconds. A correct guess earns one shared group point; an unguessed or passed card earns none, and you reveal it before moving on. Allow one replacement card per turn within the same time limit. Finish after every child has been offered one acting turn. A child may act with a partner or pass; no one has to perform alone, and there is no individual winner.

For more prompts, see charades ideas. Its collection is marked best for ages eight and up, so select familiar prompts for younger children rather than using the entire pack unseen.

You can also use this page’s suggested charades pack. Read how to use it before showing the screen to the players.

Age-scaled relay

Suggested ages: 4–12. Have ready: Cones, spoons and beanbags or eggs.

Mark a start and a turning point. A younger child carries a beanbag in their hands along a short route; an older child can carry it on a spoon along a longer route. Show both routes before starting. Each returns to the same handoff line and passes the beanbag to the next child.

Play the cooperative version below: everyone completes a trip, and the group finishes together without racing another team.

Team bingo

Suggested ages: 4–12. Have ready: Picture bingo cards, matching calling cards and markers.

Give pairs or groups of three a shared three-by-three card. A host draws one calling card at a time, says its name and shows the picture. The children find and mark it; let an older teammate help compare pictures without taking over the marker. Change who marks after each call.

Check all cards before making the next call. The first team with three marked pictures in a row wins; teams completing a row on the same call share the win. A mistaken mark is removed without a penalty. Finish at the first verified row or when the calling cards run out. If nobody has a row, finish without a winner. Let a confident reader take over calling in another round; do not make calling speed part of the competition.

Guess the sound

Suggested ages: 3–12. Have ready: A phone with six familiar sounds, an answer list and paper for teams that can write.

Prepare sounds such as a dog barking, rain or a doorbell. Keep the screen and answer list out of view. Play each sound once, allow 15 seconds for discussion, then ask teams to write a private answer. Nonreaders can whisper to an adult who records their guess without sharing it. Reveal all guesses together; play the sound once more before revealing the answer if nobody recognized it.

Award one point per correct team answer. An incorrect answer earns none. Rotate who gives the team’s final answer after every sound so an older child does not answer all six. Groups of three work for odd numbers. Finish after six sounds; tied teams share the win, with no extra round required.

Use the charades pack

The 12 suggested charades prompts are new examples for the mixed-age charades game above. They include familiar actions and longer scenes; they are written prompts, not picture cards. A helper can whisper a prompt privately to a child who does not read.

Use “Print all 12” to print the page, then cut the prompts into slips and separate the two groups. On screen, “Pick another charades prompt” draws from both groups. Keep the screen out of the guessers’ view and let the actor try another prompt if it is unfamiliar. Follow the 30-second turns and shared scoring in the charades rules; finish after each child has been offered a turn.

Adapt a relay for different ages

Different routes and carrying tasks let children join the same handoff line, but they do not automatically make a timed race fair. For a first round, have the group complete one shared relay: every child travels their chosen route once and passes the beanbag on. If it falls, pick it up and continue from that spot. Finish when the last player returns; there is no fastest-team winner.

For a paired version, each partner completes an out-and-back trip and hands over the beanbag at the shared start line. Repeat once, then finish after both partners have completed two trips. In a trio, take turns in this order: A, B, C, A, B, C. Younger children can use a shorter route while older children try balancing on a spoon; everyone returns to the same start line before handing over the beanbag. Choose distances you can demonstrate in your space, rather than assigning them by birthday alone. The relay race games guide offers more relay formats.

Give siblings separate turns or jobs

Ask whether siblings want to work together. If they do, name their jobs and when they will swap: one reads the clue while the other finds it, then they switch. If one keeps answering for the other, remind the helper to wait until asked or put them on different teams for the next round.

Separate jobs can give each child room to participate; they do not guarantee an argument-free party. If a game stops being enjoyable, finish the current turn and offer a different activity. A younger sibling does not need to stay in every older child’s game.

Which games fit your age range?

Use these examples to narrow your choices, then check reading, confidence and interests. The size of the age gap is not a strict cutoff.

Example agesA game to tryWhat to adjust
6–8, a two-year gapCharades or picture bingoOffer help reading; keep turns equal.
4–7, a three-year gapTreasure huntPair written clues with pictures; rotate the finder.
4–9, a five-year gapPaired relay or guess the soundUse short routes or familiar sounds; name who answers.
4–10, a six-year gapShared hunt, poses or team bingoGive every child a job; avoid long waits and speed-only scoring.

Pick one main game and a quieter backup. The birthday party games guide can help you find another option for the party, rather than preparing a separate set of games for every age.

Before you start playing

  • Note who needs pictures, spoken instructions or a seated turn.
  • Prepare the clue cards, sounds or bingo pictures before guests arrive.
  • Decide who reads, finds, carries or answers, and when those jobs change.
  • Include the extra guest in a group of three if the headcount is odd.
  • Show one complete turn, including what happens if a card is passed or a beanbag falls.
  • Tell everyone how many turns or rounds you will play and how ties work.
  • Have a quieter game ready if children want to stop.

Questions about mixed-age games

What games work from age 3 to 12?

Try a shared treasure hunt, a silly pose round or guess the sound. Use picture clues and familiar sounds, explain one turn first, and let children pass. The suggested ages are starting points; choose tasks the actual children can understand and enjoy.

Should I run separate games instead?

You can if the children want different activities or one group needs a break. First try a shared game with different jobs or short paired turns. You do not need to keep everyone in the same activity for the entire party.

What can teens do while younger children play?

Ask whether they want to play, read clues, keep time or call bingo pictures. Give helpers a defined job and a stopping point. Being older does not mean they have to supervise the party.

How do I stop older children from doing everything?

Say who performs each part of the turn. For example, the reader reads a clue, the finder chooses where to look, and the collector brings back the card. Rotate those jobs and ask helpers to wait before offering an answer.

Printable planning help

Get party notes by email

Sign up for party notes by email to help you prepare games for older and younger children.