How do I prepare and use Christmas word games in one pack?

Quick answer: Print one proof copy and check the print preview. Before the party, fill in the blank 12-by-12 word-search grid and mark a separate host copy. Then print one set for each team of two or three, plus two spare sets if they would be useful, and keep the answer keys with the host. On the day, play the five games in order: the scramble, the word search, the A-to-Z race, the cryptogram and hangman. You can also pick just one or two. The example session below takes 45 minutes.

Christmas word cards to print

Use the cards for clues and caller words. The five game sheets and host keys below give players somewhere to write.

Family word gamesSuggested for ages 5 to 12; pair children who are not reading yet with a reader.Seated puzzles with a timed letter race.

How to play

  1. Print the word cards and game sheets; keep the answer keys with the host.
  2. Prepare the word search before making player copies, then put out pencils and a timer.
  3. Start with the scramble, then play the word search, race, cryptogram and hangman in the order below.
Random word card

Draw one when the room is ready

GELHIS (6) — it carries the big man rooftop to rooftop

Word scramble deck

Use these clues for the scramble. Write answers in Sheet 1 below; the host key follows the answer lines.

  1. GELHIS (6) — it carries the big man rooftop to rooftop
  2. THGSIL (6) — they twinkle on the tree
  3. HEARTW (6) — green and hung on the door
  4. WOMANNS (7) — three circles and a carrot
  5. NASAT (5) — he knows if you have been bad or good
  6. NEERDIER (8) — they pull the sleigh
  7. GLEJIN (6) — what the bells do
  8. CACOO (5) — a warm mug on a cold night
  9. NETTIM (6) — one for each hand
  10. KINCTOSG (8) — it hangs on the fireplace
  11. DANGERBRIGE (11) — bake it, build it, or print it
  12. GOGGNE (6) — a creamy holiday cup
  13. TIPSTOENIA (10) — the red winter flower
  14. MANTENOR (8) — it hangs from every branch
  15. RAGLAND (7) — greenery strung in a curve
  16. PEACEFILR (9) — crackling on Christmas Eve
  17. NYACCANED (9) — hook it on the tree
  18. YOLHL (5) — trimmed with red berries
  19. LISTEN (6) — shiny strands on a tree
  20. SOMETITLE (9) — kiss under it
  21. BEDCREME (8) — the merriest month
  22. WOKEFLANS (9) — each one is one of a kind

Word search bank

Hide these 14 words in the blank grid in Sheet 2 before making player copies.

  1. SLEIGH
  2. LIGHTS
  3. WREATH
  4. SNOWMAN
  5. REINDEER
  6. JINGLE
  7. MITTEN
  8. STOCKING
  9. GARLAND
  10. FIREPLACE
  11. HOLLY
  12. TINSEL
  13. MISTLETOE
  14. SNOWFLAKE

A-to-Z race letter deck

Call one letter and its hint at a time. The host examples in Sheet 3 help you check answers.

  1. A — it tops the tree or sings in the choir
  2. B — ring them, string them, or tie them
  3. C — a striped hook of candy or the man in red
  4. D — the merriest month or a prancing animal
  5. E — a helper with pointy shoes
  6. F — it crackles and glows
  7. G — bake it, build it, or print it
  8. H — green leaves with red berries, or a warm chocolate drink
  9. I — frozen water or a roof's sharp teeth
  10. J — what bells do
  11. K — steal one under the mistletoe
  12. L — string them on every branch
  13. M — say it with cheer
  14. N — the French word for Christmas
  15. O — it hangs from branches
  16. P — the winter flower with red leaves
  17. Q — what the night was, midnight and clear
  18. R — the one with the shiny nose leads them
  19. S — he slides down the chimney
  20. T — trimmed and decorated evergreen
  21. U — wrap it, then do this
  22. V — the name of one of Santa’s reindeer
  23. W — circular greenery on a door
  24. X — short for Christmas
  25. Y — a log, or the season itself
  26. Z — the pattern lights make along a roofline

Hangman word deck

These age ranges are starting points. Pick a shorter word if the youngest guesser needs one.

  1. Tier 1, ages 4 to 6: STAR (4 letters)
  2. Tier 1, ages 4 to 6: ELF (3 letters)
  3. Tier 1, ages 4 to 6: SLED (4 letters)
  4. Tier 1, ages 4 to 6: TOY (3 letters)
  5. Tier 1, ages 4 to 6: BOW (3 letters)
  6. Tier 1, ages 4 to 6: TREE (4 letters)
  7. Tier 2, ages 7 to 9: SNOWMAN (7 letters)
  8. Tier 2, ages 7 to 9: SLEIGH (6 letters)
  9. Tier 2, ages 7 to 9: CANDLE (6 letters)
  10. Tier 2, ages 7 to 9: HOLLY (5 letters)
  11. Tier 2, ages 7 to 9: WREATH (6 letters)
  12. Tier 2, ages 7 to 9: JINGLE (6 letters)
  13. Tier 3, ages 10 and up: GINGERBREAD HOUSE (16 letters)
  14. Tier 3, ages 10 and up: CANDY CANE (9 letters)
  15. Tier 3, ages 10 and up: CHRISTMAS STOCKING (17 letters)
  16. Tier 3, ages 10 and up: PAPER SNOWFLAKE (14 letters)
  17. Tier 3, ages 10 and up: MERRY AND BRIGHT (14 letters)
  18. Tier 3, ages 10 and up: HOT COCOA REFILL (14 letters)

What you get in the Christmas word games pack

The pack has five Christmas word games that you play with pencils at a table. The word cards give the clues and the words for the caller. The five answer sheets give players space to write. The host keys let you check answers. Teams of two or three work well, or the whole table can solve the puzzles together.

The sheets are labelled Sheet 1 to Sheet 5. These labels name the games, not printed pages. Depending on your browser, the pack may print on more than five pages.

SheetGameWhat players doHost key
1Christmas word scrambleUnscramble up to 22 Christmas words, using a clue and the number of letters for eachScramble answer key
2Word searchFind the 14 words from the word bank in a grid that you fill in before the partyYour own marked host copy
3A-to-Z raceWrite a Christmas word for each letter the host callsExample answers for each letter
4CryptogramDecode a Christmas message using a letter-swap keyFull solution
5HangmanGuess words from three suggested age tiersWord lists by tier

What does the pack include?

Quick answer: Five games: a 22-word scramble, a word search you fill in from a 14-word bank, an A-to-Z race, a cryptogram and hangman with three suggested age tiers. The word cards, blank answer sheets and host keys are all on the pack page.

The pack is made up of printable sheets and keys. It does not include pencils, a timer or prizes, so get those yourself. Other Christmas printables on the site have their own contents, so do not assume the same games or sheets come with them.

How to print and prepare the sheets

Most of the pack is ready to play once printed. The word search is the exception, because you have to fill in the grid yourself first.

Print one proof copy with the print button on the page or your browser's Print command. Check the preview before you print several copies. Printer settings vary, so you could try half-inch margins and check that the grid fits on the page. Plain paper works, or use card stock if you want sturdier sheets.

The general steps for printable party games are the same: use the print controls, check the preview and keep host material apart. This pack still needs its grid checked and answer keys kept away from players.

If you like to prepare in stages, one schedule is to print and try a proof set a week before the party, make the player copies about three days before, and separate the keys the day before.

  • Print one set for each team of two or three. Add two spare sets if they would be useful.
  • Keep the scramble answers, race examples and cryptogram solution with the host. Cover them or cut them off before you copy the player sheets.
  • Put out one pencil for each player and have a timer ready.
  • Write team names on the sheets before play starts.

Decide the teams before you count copies, thinking about who needs a reader and avoiding public picking. Mark where each team gathers and how to add a late arrival. See choosing teams without hurt feelings.

Do I have to prepare the word search?

Quick answer: Yes. Fill the blank 12-by-12 grid with the 14 bank words, add random letters in the empty squares, and mark a host copy before you make player copies.

Write one letter in each square. Words can run across, down or diagonally. For younger players, write the words forwards only. Words can share a letter where they cross. You could try overlapping three pairs, but you do not have to.

Put each bank word in the grid once. When you add random letters, check they have not spelled a bank word by accident. Then mark every word on a separate host copy. A grid you make yourself has no ready-made answer key, so your marked copy is the key. If everyone uses the same grid, check answers against that copy. If teams make their own grids, they can swap grids once they finish.

How to play each game

Scramble: Allow 8 minutes for teams to solve as many of the 22 words as they can, using the clues and the letter counts. Players take turns holding the pencil. Give one point for each correct answer. CANDY CANE is written as two words, even though the scramble has no space.

Word search: Allow 10 minutes for circling the words. A player who finishes can call out "snow" and help check a teammate's sheet.

A-to-Z race: Set a five-minute timer. Call the letters in order and read the matching hint from the cards. The first team to write an answer you accept gets one point for that letter. Stop when the timer goes off or when you reach Z. Before you start, agree whether winter words and words from other holidays count. For example, dreidel is a Hanukkah word, so accept it only if you are playing a wider holiday round. The host examples are suggestions, not the only right answers. You can offer an extra point for answering X with "Xmas" if you announce that rule first.

For a different word game, Christmas category game sheets use one letter drawn from a mug and Christmas prompts, rather than calling letters A to Z. They're a separate game with their own rules.

Cryptogram: Each normal letter is replaced by a code letter. To decode, find a code letter in the bottom row of the key and write the normal letter shown above it. For example, code letter K stands for C. Give players both rows of the key. If they want more of a challenge, show them half the key at a time. The group can solve it together instead of competing.

Hangman: The caller picks a word from the cards without letting the guessers see it, then draws one blank for each letter, with gaps between words. When someone guesses a correct letter, fill in every place it appears, and cross out each guessed letter on the alphabet strip. Tell players before you start that each word allows 10 wrong guesses. In team play, the winning team picks the next word from one tier below its own. If there is no lower tier, it uses Tier 1 again.

What if a team gets stuck on a letter?

Quick answer: In the A-to-Z race, let each team swap one letter. Give that team a different letter and use the host examples to help you judge their answers.

If your group finds the race frustrating, try a category word game next time, with one letter for every category. Its scoring rules are separate, so finish the current round with the one-swap rule.

Explain the one-swap rule when you explain the race scoring, before the timer starts. That way nobody thinks it is unfair halfway through. Hard letters such as Q, X and Z are a common reason a team gets stuck.

Agreeing on scoring before a timed round helps prevent disputes. Rotating jobs, such as who writes, also helps. Keeping party games from getting too competitive has more ideas, alongside your one-swap rule.

An example 45-minute game session

This is one possible order, not a promise of how long children will stay interested. The five games take 38 minutes, and explaining the games and changing sheets add 7 more, for 45 minutes in total.

Check that the full 45 minutes fits around arrivals, food and cake before committing to all five games. The party-day timeline helps you add up every part and compare it with your invitation.

TimeWhat happens
0:00–0:04Explain the games and hand out pencils. Read a sample clue and show teams where to write.
0:04–0:12Solve the scramble (8 minutes), then check the answers.
0:12–0:22Find the words in the word search (10 minutes).
0:22–0:25Change sheets and explain the race scoring and the one-letter swap.
0:25–0:30Play the A-to-Z race (5 minutes). Stop when time is up, even if letters are left.
0:30–0:38Decode the cryptogram (8 minutes), together or in teams.
0:38–0:45Finish with short hangman rounds (7 minutes).

How long should we allow?

Quick answer: The example session takes 45 minutes, including 7 minutes for explaining the games and changing sheets. Shorten a round or skip one if the children are ready to stop.

If you only need a short activity, play a single sheet. The race takes 5 minutes, and the scramble or cryptogram takes about 8 minutes each in the example.

If you'd like a different short activity, Christmas activity placemats offer ready-to-use text activities: an eight-word scramble, jokes and would-you-rather questions. They're a separate pack, and their picture puzzles, such as the reindeer dot-to-dot and mouse maze, are optional extras you'd draw yourself.

Worked example: working out how many sets to print

Here is an illustrative example. Suppose 12 people will play, counting the birthday child and any siblings or adults who want to join in. Do not count adults who will only watch.

Your player count also decides how you play: around one shared table or in small teams. Our guide to party games for your group size starts with counting the people who will actually play.

Twelve players in teams of three makes four teams. Print four sets, one for each team, plus two spare sets, so six sets in total. Put out 12 pencils, one for each player. You also need one host copy with the marked word-search grid and all the keys.

If the same 12 played in teams of two, you would have six teams and need six sets, or eight with the two spares.

Including younger children and mixed ages

The hangman tiers are a guide: short words for ages 4 to 6, longer words for ages 7 to 9, and phrases for ages 10 and up. Adjust them to how much reading the children have done. Example words are STAR and ELF for Tier 1, SNOWMAN and SLEIGH for Tier 2, and CANDY CANE and HOT COCOA REFILL for Tier 3.

If even short hangman words are too much reading for some children, consider games where they match pictures or move instead. In picture bingo, the caller holds up each picture so pre-readers can match it, and Santa Says needs no reading. Christmas party games for families lists suggested ages, space and supplies for each game, as a starting point rather than a promise.

Writing forwards-only words in the word search and solving the cryptogram together both make the games easier for a mixed group.

Can children who are not reading yet join in?

Quick answer: Yes. Pair them with a reader who can read the clues aloud and help them match letters. Use the shortest hangman words, or offer Christmas picture bingo as a separate game.

In hangman, a child who cannot read yet can suggest letters with help from a teammate. If written puzzles are not working for them, Christmas picture bingo is a separate game with its own printables. It is not part of this pack.

Christmas I Spy sheets are another visual option: children count and point while someone reads the questions. You'd need to draw the scene and test the questions first.

Checklist before the games start

  • Proof copy printed and checked in the print preview
  • Word-search grid filled in, checked for accidental bank words, and host copy marked
  • One set for each team of two or three, plus spare sets if useful
  • Keys taken off the player copies and kept with the host
  • One pencil for each player, a timer, and team names on the sheets
  • Race rules agreed: which words count, the one-letter swap, and any Xmas bonus
  • Hangman tiers chosen to suit the children's reading
No.ScrambleLettersYour answer
1GELHIS6____________________
2THGSIL6____________________
3HEARTW6____________________
4WOMANNS7____________________
5NASAT5____________________
6NEERDIER8____________________
7GLEJIN6____________________
8CACOO5____________________
9NETTIM6____________________
10KINCTOSG8____________________
11DANGERBRIGE11____________________
12GOGGNE6____________________
13TIPSTOENIA10____________________
14MANTENOR8____________________
15RAGLAND7____________________
16PEACEFILR9____________________
17NYACCANED9____________________
18YOLHL5____________________
19LISTEN6____________________
20SOMETITLE9____________________
21BEDCREME8____________________
22WOKEFLANS9____________________
123456789101112
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LetterTeam 1 answerTeam 2 answer
A____________________________________
B____________________________________
C____________________________________
D____________________________________
E____________________________________
F____________________________________
G____________________________________
H____________________________________
I____________________________________
J____________________________________
K____________________________________
L____________________________________
M____________________________________
N____________________________________
O____________________________________
P____________________________________
Q____________________________________
R____________________________________
S____________________________________
T____________________________________
U____________________________________
V____________________________________
W____________________________________
X____________________________________
Y____________________________________
Z____________________________________
RoundTierDraw the word blanks hereIncorrect guesses
1________________________________________________________________
2________________________________________________________________
3________________________________________________________________

Team: ____________________

Team: ____________________

Teams: ____________________ and ____________________ · Timer: ______ minutes

Team 1 points: ______ · Team 2 points: ______

Team: ____________________

Team: ____________________ · Caller: ____________________

Sources and further reading