28 word prompts for the stories

Use the group each blank asks for: a noun, adjective, verb or sound effect. The random picker draws from all four groups; use the grouped lists when you need a particular kind of word.

Silly Halloween storiesSuggested ages 5–11; nonreaders can give words and sounds with a reader’s help.Read the stories first to decide whether your guests will enjoy the spooky details.

How to play

  1. Pick a story and keep its text hidden while collecting words.
  2. Ask for 12 answers in number order, using the word groups and verb forms on its answer sheet.
  3. Read the completed story slowly, pause before the answers and invite guests to perform their sound effects.
  4. Vote for a favorite word if you like; the guest who suggested it can choose the next story.
Random word prompt

Draw one when the room is ready

N1: a creature that would be terrible at hiding

Creepy-funny nouns

Ten prompts for people, creatures, objects and silly ideas. Ask for a noun or short noun phrase.

  1. N1: a creature that would be terrible at hiding
  2. N2: something in the fridge that scares your dad
  3. N3: a silly name for a monster's pet
  4. N4: an object that should never glow but does
  5. N5: the worst thing to find inside a sleeping bag
  6. N6: a food a witch would burn in her pot
  7. N7: something with too many legs to count
  8. N8: the prize nobody wants to win
  9. N9: a job a ghost would get fired from
  10. N10: the secret a scarecrow keeps

Spooky adjectives

Eight prompts for describing words, such as dusty, sticky or cheerful.

  1. A1: one word for granny's attic
  2. A2: a word for cheese left out overnight
  3. A3: how the hallway looks with the lights off
  4. A4: a polite word for something covered in cobwebs
  5. A5: one word for your brother before breakfast
  6. A6: a word that means spooky but friendly
  7. A7: how the dog acted the night the doorbell rang by itself
  8. A8: a word for weather only ghosts enjoy

Silly verbs

Six prompts for actions. Ask for the action first, then use the form listed on the story’s answer sheet.

  1. V1: what a mummy does when it loses its glasses
  2. V2: how a skeleton climbs stairs
  3. V3: what the cat did when the pumpkin blinked
  4. V4: how you leave a room nobody wants to be in
  5. V5: what a witch's broom does on laundry day
  6. V6: how a zombie asks for a snack

Sound effects

Four prompts for noises. Write the sound and the name of the guest who will perform it.

  1. S1: the noise the floor makes at midnight, spelled out
  2. S2: what the cat yells when startled
  3. S3: the sound of a pickle jar falling downstairs
  4. S4: the noise a monster makes when it stubs its toe

Halloween Silly Story Sheets

What happens when a cookie thief wears a pickle jar as a hat? These Halloween silly story sheets let your guests decide. Use the 28 word prompts above to fill 12 blanks in each of three stories, keeping the plot hidden until you read it aloud. Below are the complete stories, numbered answer sheets and rules for taking turns. You can play one story or keep going with another.

Print the word prompts and story sheets

The prompt deck has 10 noun prompts, 8 adjective prompts, 6 verb prompts and 4 sound-effect prompts. Each story has its own word-group map and 12 answer spaces. A table of 4–6 can share one set; print more sets for separate tables. The suggested audience is ages 5–11, with a reader helping anyone who needs it.

  • Print the word prompts, the stories you want to use and their answer sheets. Check print preview for page breaks and writing space; the number of sheets depends on your printer settings.
  • Put a pencil at each seat, plus a spare for the person recording answers. Have a timer nearby if you want timed turns.
  • Keep each story folded or covered while leaving its answer sheet visible. The host can check the text without showing guests the plot.
  • Read the stories beforehand and decide which spooky details suit the children. The Halloween games and food guide explains not-scary and optional spooky activities.
  • If playing in class, put scrap paper and four labelled cups at each table: nouns, adjectives, verbs and sound effects.

You can do the printing two days before the party, fold the stories and gather pencils the day before, then set out the materials before guests arrive. Keep the host copy with your printable game notes so a helper can take over. To fit the seated round between other games, compare the space and age notes in Halloween party games for kids.

Collect 12 words without reading the story

Read the answer sheet in number order. Ask one guest for each word, moving around the table so everyone gets a turn. For a small table, go around again until you have all 12. Try giving each guest 5 seconds to answer, with the option to pass to a neighbor. Allow longer if children need help; writing and explaining take time too.

A noun names a person, creature or thing, such as a vampire or a saucepan. An adjective describes something, such as sticky or purple. A verb is an action, such as tiptoe. A sound effect is a noise the guest can write and perform, such as CLONK. Short noun phrases are fine, too.

Use the prompts from the right group to help a guest think of an answer. Work down that group’s list or choose a prompt you like. The random picker above mixes all four groups, so it may draw a different kind of word from the one you need.

For verbs, collect the action and help put it in the requested form: tiptoe after “decided to,” tiptoed for a past action, and crept after “had.” Write the answer exactly as you intend to read it. Add an article such as “a” or “the” to a noun phrase when the sentence needs one, without changing the guest’s idea.

Write the name of the guest who supplied each sound beside their answer so you know whom to cue during the reading. A nonreader can contribute noises or words while a partner writes. If a guest would rather play a picture game, Halloween picture bingo offers another seated activity.

Three Halloween stories to fill in

Keep these story pages with the reader and collect words on the answer sheets. Each numbered blank takes the answer with the same number. The lines are left empty for printing; use extra paper if a guest gives a long answer.

The Midnight Snack in the Haunted Pantry

One dark night in October, a [1: sound effect] echoed from the kitchen. Maya crept downstairs and found the pantry door swinging wide open. Inside, a [2: adjective] light glowed from behind the flour bags. She reached past [3: noun] and grabbed the cookie tin. Empty. Again. That was the third midnight snack raid this week. Maya decided to [4: verb, base form] behind the kitchen door and wait. At midnight exactly, the floor creaked, [5: sound effect], and something [6: adjective] squeezed through the cat door. It wore [7: noun] as a hat and headed straight for the cookie jar on the top shelf. Maya jumped out and yelled that her dad’s oatmeal raisin cookies deserved a ghost with better taste. The creature froze, then let out a [8: sound effect] that shook the dishes. It [9: verb, past tense] across the counter, knocked the jar into the sink, and offered Maya a cookie with [10: adjective] politeness. They split the last three cookies down the middle. Now every October night, Maya leaves [11: noun] on the counter, and every morning it is gone, along with the milk. Her dad blames [12: noun]. Maya knows better.

Answer sheet: The Midnight Snack in the Haunted Pantry

Group or reader: ____________________ Date: ____________________

BlankAsk forWrite the answerWho makes the sound?
1sound effect____________________________________
2adjective____________________—
3noun____________________—
4verb, base form____________________—
5sound effect____________________________________
6adjective____________________—
7noun____________________—
8sound effect____________________________________
9verb, past tense____________________—
10adjective____________________—
11noun____________________—
12noun____________________—

Blank map: blanks 1, 5, and 8 take sound effects; blanks 2, 6, and 10 take adjectives; blanks 3, 7, 11, and 12 take nouns; blanks 4 and 9 take verbs.

The Costume Contest Nobody Planned

Every year, Maple Street holds its costume contest on the lawn of the [1: adjective] old Henderson house. This year, forty kids showed up, including [2: noun] wearing [3: adjective] capes. The judge, Mrs. Petrocelli, raised her megaphone and [4: verb, past tense] the rules: one lap around the yard, best costume wins a bucket of chocolate. Halfway through the lap, a [5: sound effect] came from the garage, and [6: noun] rolled out wearing a skeleton suit. Nobody had built it. Nobody had invited it. It [7: verb, past tense] past the judges’ table, went [8: sound effect], and stopped in front of Mrs. Petrocelli. The crowd went quiet enough to hear the wind. Then it held up a sign that read [9: noun]. The kids voted by screaming. Mrs. Petrocelli [10: verb, past tense] the bucket of chocolate across the yard to the winner, took one photo for the town bulletin, and declared the contest closed forever. The costume went home with [11: noun], who swore the garage had been empty when the party started. Every October since, someone on Maple Street swears they hear [12: sound effect] from that garage the night before the contest. The Hendersons say their skeleton suit is still hanging exactly where they left it. The contest is now judged from next door.

Answer sheet: The Costume Contest Nobody Planned

Group or reader: ____________________ Date: ____________________

BlankAsk forWrite the answerWho makes the sound?
1adjective____________________—
2noun____________________—
3adjective____________________—
4verb, past tense____________________—
5sound effect____________________________________
6noun____________________—
7verb, past tense____________________—
8sound effect____________________________________
9noun____________________—
10verb, past tense____________________—
11noun____________________—
12sound effect____________________________________

Blank map: blanks 2, 6, 9, and 11 take nouns; blanks 1 and 3 take adjectives; blanks 4, 7, and 10 take verbs; blanks 5, 8, and 12 take sound effects.

The Pumpkin That Followed Us Home

Dad picked the [1: adjective] pumpkin from the far corner of the patch because it [2: verb, past tense] when he tapped it. We tied it into the wagon, and it went [3: sound effect] the whole ride home, which Dad called normal pumpkin behavior. That night it sat on the porch next to [4: noun] we carved last weekend. At nine my little brother swore he saw it [5: verb, base form] one inch toward the door. By midnight it had [6: verb, past participle] past the mailboxes, and the dog refused to go outside. Dad carried it back with [7: adjective] confidence and a flashlight. Twenty minutes later, [8: sound effect] came from the porch again. The pumpkin had returned, this time with [9: adjective] markings pressed into its skin that nobody had carved. Dad pulled [10: noun] from his pocket, flipped to a page about moving pumpkins, and read the fix out loud: give the pumpkin a job. So we gave it one. It now guards the candy bowl every Halloween night, and it is [11: adjective] about it, so no adult has touched that bowl since. The neighborhood kids leave [12: noun] beside it as payment. Last week the farm stand called to ask whether we wanted to buy it back. Dad said no. Some employees you don’t replace.

Answer sheet: The Pumpkin That Followed Us Home

Group or reader: ____________________ Date: ____________________

BlankAsk forWrite the answerWho makes the sound?
1adjective____________________—
2verb, past tense____________________—
3sound effect____________________________________
4noun____________________—
5verb, base form____________________—
6verb, past participle____________________—
7adjective____________________—
8sound effect____________________________________
9adjective____________________—
10noun____________________—
11adjective____________________—
12noun____________________—

Blank map: blanks 1, 7, 9, and 11 take adjectives; blanks 2, 5, and 6 take verbs; blanks 3 and 8 take sound effects; blanks 4, 10, and 12 take nouns.

Read the finished story aloud

Once all 12 answers are written down, uncover the story. Try reading at about half your usual speed and pausing for two beats before each answer. Look at the guest who supplied the sound when their number comes up and let them make the noise. Read it yourself if they prefer to listen.

After the story, ask guests which word they liked best. If you want a vote, the guest who suggested it can pick the next story; if the vote is tied, let the tied guests decide together. You can also reread the same story at a different pace or stop after one round. As a planning example, allow roughly 20 minutes for three rounds, including collecting words, reading and choosing the next story. Adjust that slot to the group rather than rushing the last answers.

These are seated stories, but sound effects and laughter can be loud. If the room needs less noise, let guests write the sounds and have the reader say them softly, or switch to one of the quiet party games.

A 25-minute classroom example

Use one story per group of four, with one reader and one person writing answers; the same child can do both jobs if needed. Students write word suggestions on slips and put them in the four labelled cups. Draw from the cup the next blank asks for, then adjust verb forms together. This example uses paired-group performances so every table can finish within the slot.

  1. 0:00–0:02 · Explain the game. Show the four word groups and explain that the plot stays hidden while the answers are collected.
  2. 0:02–0:12 · Write words and fill the answer sheet. Students add slips to the cups; the reader draws in blank order and someone records all 12 answers.
  3. 0:12–0:17 · Rehearse the story. Uncover the text, check the answer numbers and practice the sound-effect cues and dramatic voices.
  4. 0:17–0:22 · Read to another group. Pair tables and give each group about half the five-minute window to perform. Listeners can raise a hand for a favorite answer. If you have an odd number of groups, a group can read to the teacher.
  5. 0:22–0:25 · Collect the materials. Gather the frames and pencils, empty the cups and save an unfilled copy for another day.

The example totals 25 minutes: 2 to explain, 10 to collect words, 5 to rehearse, 5 to perform and 3 to put things away. A whole-class performance by every group will need a longer slot.

What to play after the stories

Choose another activity by what the guests want to do next:

If you need a simple game between stories and food, browse easy party games. For the rest of the celebration, seasonal party ideas covers fitting activities around food, supplies and the time you have.

Questions about the story sheets

How do the Halloween silly story sheets work at a party?

Collect 12 words using a story’s answer sheet before reading its plot. Write each answer beside its number, then read the story aloud, replacing the numbered blanks with those answers. Guests can perform the sound effects they supplied.

What ages can play the fill-in story game?

Ages 5–11 are a suggested starting point. Children who do not read yet can give words or sounds while an adult or older child writes. Let interested readers help with adjectives and verb forms.

How many guests does one deck cover?

One set of prompts works for a table of 4–6. With 12 players, each person can supply one answer per story. For up to 24 guests, use several tables with their own prompts, story and answer sheet, and a reader at each table.

Can I reuse the same story frames with the same group?

Yes. Keep an unfilled copy and use a fresh answer sheet each time. New words change the result even when guests remember the plot. Switch stories whenever the group wants something different.

What if a guest offers a word that derails the story?

Unexpected answers are part of the game. Help with the word group or verb form when needed. If you want to limit toilet jokes or other topics, explain that before collecting words and ask for another answer when one does not fit the rule.