How do you play Fishbowl with children?
Quick answer: Fill a bowl with paper slips, each with one thing to guess, such as Snowman or School bus. Then split everyone into two mixed teams. Teams take timed turns. One clue-giver draws slips while only their own teammates guess. The same slips are used in all three rounds: first you describe the answer, then you give a one-word clue, then you act it out silently. For young children, use fewer and easier slips. Children who can't read yet can play with a reading buddy who whispers the slip to them.
42 prompts to copy onto slips
Choose familiar prompts before the game. Use the same slips in all three rounds.
How to play
- Copy two or three familiar prompts per player onto slips, then split into two teams and write each team's clue-giver order.
- Alternate teams on 60-second turns, rotating clue-givers; use descriptions, one-word clues, then silent charades.
- Score one point per correct slip in rounds one and two, and two in round three; keep the same slips for every round.
- End a round when the bowl empties, its agreed time limit expires, or both teams take consecutive turns without scoring. Add scores after round three; equal totals share the win.
Draw one when the room is ready
Dog
Easy for kids
- Dog
- Pizza
- Snowman
- Ice cream
- Elephant
- Birthday cake
- Bicycle
- Teddy bear
- Banana
- Rocket ship
- Penguin
- Fire truck
- Toothbrush
- Butterfly
- Drum
- Sandcastle
Family mix
- Sleeping in on Saturday
- Car wash
- Traffic jam
- Jumping in puddles
- Lost sock
- School bus
- Spaghetti dinner
- Snow day
- Tooth fairy
- Video call
- Movie night
- Backyard camping
- Water balloon fight
- Grocery shopping
Silly challenge
- Sneezing dragon
- Dancing robot
- Yawning volcano
- Dinosaur on a skateboard
- Ticklish octopus
- Whispering cactus
- Sleepwalking pirate
- Nervous snowman
- Disco penguin
- Juggling meatballs
- Shy ghost
- Karate kitty
How Fishbowl works
Fishbowl turns one bowl of paper slips into three guessing games. Two teams take turns guessing the same set of answers in every round, and the clues get harder each time: describing, then one word, then silent acting. Because players heard the answers earlier, remembering a clue from round one can help in round two or three.
This version is meant for 6 to 16 players aged five and up. You need a bowl, paper slips, pencils and a timer both teams can see. Everyone can sit together while guessing. Actors can use hand movements, or stand up if there's room.
For each turn, the clue-giver draws one slip at a time and only their teammates guess. The other team listens quietly instead of calling out answers, because they'll need to remember those slips later.
Prepare the slips and pick the teams
Count everyone who will actually play, including the birthday child, siblings and any adults joining a team, and write slips based on that number. Choose words everyone recognizes, write one answer on each slip, fold it twice and mix all the slips in the bowl.
Once you've counted players, choose how you'll split them into two teams, such as drawing names, rather than having captains pick in front of everyone. Choosing teams without hurt feelings offers several methods.
Split the players into two teams, mixing younger and older players on each. Write down the order of clue-givers for each team, and let everyone on the list have a turn before anyone goes again. If you plan to give prizes, set aside two or three small ones and decide beforehand how you'll share them if the game ends in a tie.
Explain the turn order and any prize plan before the first slip is drawn, so everyone knows what to expect. Clear rules may still leave a player disappointed, so be ready to help. Running fair team games covers balancing teams and deciding how to explain prizes.
If you give prizes, choose small items you have enough of for a shared win, and give tied players the same award. Party game prizes covers choosing awards and telling guests how they'll be given out.
Use the random prompt picker to find prompts while preparing the slips, or select **Print all 42** for the full list. During play, draw from your paper bowl so correctly guessed slips stay out until the round ends. The picker does not track which slips your teams have completed.
How many slips should the bowl hold?
Quick answer: Use three slips per player. For ages five to seven, use two per player instead.
Example: eight players × 3 slips = 24 slips. For eight players aged five to seven, 8 × 2 = 16 slips.
Choose the whole set before you start and keep it for all three rounds.
Should the slips have questions or things to guess?
Quick answer: Things to guess. Write one word or short phrase on each slip, such as Snowman, School bus or Dancing robot. Don't use trivia questions.
For slip ideas, the easy nouns in a list of charades words can help. Leave out anything your group won't recognize or can't act out in the third round.
Read through any prompts you made up yourself so you know the players will recognize them, and leave out anything that pokes fun at another guest. Simple things like Dog, Pizza or Birthday cake work well for younger children. Silly scenes like Sneezing dragon suit players who enjoy acting.
For more ideas, you can borrow from a list of charades for kids, keeping only answers your players know and that work for describing, one-word clues and acting. Fishbowl's own rules still apply.
Can adults and kids play on the same team?
Quick answer: Yes. Put a mix of ages on both teams and take turns as clue-giver, so the adults don't describe every slip.
Adults can help without taking over. A reading buddy can privately read the slip to a younger clue-giver, but the clue itself must follow that round's rules: description, one word or silent acting. Anyone privately shown or told the answer for the current turn, including the reading buddy, doesn't guess on that slip; everyone can guess it again when it comes up on later turns. The team keeps its agreed clue-giver order. Helping children of different ages play together covers other mixed-age roles.
A reading buddy can help a younger child quietly. The buddy doesn't guess on a slip they've read; everyone else on that team guesses.
Play the three rounds
Team A starts, then the teams swap after every turn. Set the timer for 60 seconds. For teams of six- and seven-year-olds, you can agree on 90 seconds instead. Either way, both teams get the same turn length.
Put correctly guessed slips in a pile beside the bowl, then draw another slip while time is left. A player can pass. Put the passed slip aside and return it to the bowl when the turn ends. If there are no slips left to draw during a turn, end that turn early and put back any passed slips or slips that broke a rule. An empty bowl only finishes the round when every slip has been guessed correctly, so check after returning the set-aside slips. If any went back in, the round carries on with the other team's turn. A round can also end early under the house rules in the scoring section below.
Round 1, describe it: say what the thing does, where you find it or what it looks like, without saying any word on the slip. For Birthday cake, you might say: You eat this at parties. It has candles on top. You blow them out and make a wish. Each correct slip is worth 1 point.
Round 2, one word: put all the slips back in the bowl and mix them. Say exactly one word for each slip, and it can't be a word from the answer. You can repeat your word, but you can't add more words or act it out. For Birthday cake, say candles. Each correct slip is worth 1 point.
Round 3, act it out: put the same slips back and mix again. Act without words or sounds, and don't mouth the answer. For Birthday cake, pretend to spread frosting, light the candles and blow them out silently. Each correct slip is worth 2 points.
If players are new to acting out clues, the same basics as charades apply. Only the actor's team guesses. Fishbowl still reuses the slips and scores 2 points here. See playing charades with mixed-age groups.
What happens to the slip in someone's hand when the timer rings?
Quick answer: It doesn't score. Only answers guessed before the timer rings count.
Put the unfinished slip back in the bowl without reading it out, write down the points, and pass the bowl to the other team's next clue-giver. Use the same cutoff for both teams.
What happens when a clue-giver breaks the rules?
Quick answer: Put that slip aside with no point and keep the timer running.
Put the slip back in the bowl after the turn. Don't restart the timer. The same rule applies to both teams.
Why do we use the same slips in every round?
Quick answer: Hearing the answers in round one helps players work out one-word clues and acting later on.
Between rounds, count all the slips and put every one back, including any that didn't score. Only add new prompts when you start a new game.
Help children who can't read yet
You don't need to leave out children who can't read yet. Give them easy prompts and someone to read the slip to them.
Fishbowl still involves reading the slips, so it needs a reading helper. If nobody is free or the group prefers it, party games with no reading required offer separate alternatives.
How do you play Fishbowl with kids who cannot read?
Quick answer: Pair each non-reader with a reading buddy and choose easy prompts the child recognizes.
The buddy quietly whispers the slip to the child once, then the child gives the clue or acts it out. The buddy doesn't guess on a slip they've read.
If a child would rather just guess, they can stay with the guessers. The same goes for anyone who'd rather not give clues.
If several players would rather not give clues, consider a quieter activity later, with a calm option kept open. Games for quieter guests offer choices with less performing.
Keep score and end the game
Agree on these house rules before you start, so the game has a clear ending. A round ends in one of three ways: every slip has been guessed correctly (counted after any passed or rule-break slips have gone back in the bowl), the round's agreed time limit runs out, or two turns in a row, one from each team, score no slips. If the round ends because time ran out or both teams are stuck, read out the remaining answers without giving points, and keep those slips for the next round so everyone knows them.
Write points in the team columns, not the number of slips guessed. In rounds one and two, each correct slip is 1 point. In round three, multiply the correctly guessed slips by two before you write the score down. Example: five correct slips in round three is 5 × 2 = 10 points.
Start each new round with whichever team was due to play next. After round three, add up each team's three round scores. Example: if a team scores 6 points in round one, 5 in round two and 10 in round three, its total is 6 + 5 + 10 = 21. These numbers are just for illustration. The higher total wins. Equal totals mean a shared win, including 0 to 0. To play again, clear the scores, choose new prompts, refill the bowl and decide who goes first.
| Round | How to give clues | Points per slip | Team A | Team B |
|---|---|---|---|---|
| 1 | Describe it | 1 | ||
| 2 | One word | 1 | ||
| 3 | Act it out silently | 2 (correct slips × 2) | ||
| Total | Add all three rounds |
Example: a 30-minute game
Here's one possible timing for eight players and 24 slips. It's an example, not a promise that every game will take 30 minutes. Collect the slips as guests arrive, then play after food and before cake.
If you collect slips while guests arrive, that time sits inside your arrival period rather than adding to it. Add the game's example 30 minutes, plus any time moving between food, the game and cake, to your arrival, food, cake and pickup times. How long a children's birthday party should last helps you check the total.
Tell players the time limit for each round before you start. When a limit is reached, stop the current turn, count only completed answers, and read out any remaining slips without points. If a round finishes early, just move on. Allow extra time if you're using 90-second turns.
- 0:00–0:10: Round 1, describe it (10 minutes)
- 0:10–0:11: Write down the scores, read out any unguessed answers and refill the bowl (1 minute)
- 0:11–0:20: Round 2, one word (9 minutes)
- 0:20–0:21: Write down the scores and refill the bowl (1 minute)
- 0:21–0:29: Round 3, act it out, 2 points per slip (8 minutes)
- 0:29–0:30: Add up the totals and announce the winner (1 minute). Total: 30 minutes
How long does a three-round game take?
Quick answer: The example above allows 30 minutes for eight players and 24 slips, including time for swapping rounds and scoring. How long your game actually takes depends on the group and the turn length.
If you only have 15 minutes, agree before you start to play two rounds with fewer slips, rather than expecting the full game to fit.
If Fishbowl doesn't suit a short slot, a drawing-and-guessing game is a separate choice with its own supplies. Agree the number of turns per team before starting. Running a Pictionary-style drawing game explains how.
Checklist before you start
- Bowl, slips, pencils and a timer everyone can see
- Players counted, with three slips each (two each for ages five to seven)
- Prompts checked: one answer per slip, words players recognize, nothing aimed at another guest
- Two mixed-age teams, each with a written order of clue-givers
- Reading buddies set up for children who can't read yet
- Turn length, round time limits and point values agreed
- Score table copied and any prizes or tie plan ready
| Round | Clue style | Points per slip | Team A | Team B |
|---|---|---|---|---|
| 1 | Describe it | 1 | __________ | __________ |
| 2 | One word | 1 | __________ | __________ |
| 3 | Charades | 2 | __________ | __________ |
| Total | Add all three rounds | __________ | __________ |
Team A name: ____________________ Team B name: ____________________