The Christmas carol drawing relay turns a marker and a 60-second clock into the loudest game in the room. Two teams race to guess carol titles while their own artists sketch clues on facing pads. Nine scored rounds fit a 15-minute slot, and the full setup totals two pads, two markers, and one deck of carol cards.
How the Christmas Carol Drawing Relay Runs
Split guests into two even teams and send one runner from each team to the host. The host shows both runners the same carol card at the same time, so neither side draws an easier title. On go, the runners hurry back and sketch while their teams shout guesses.
Drawing rules stay short: no letters, no numbers, no mouthing, and no acting. After 30 seconds, the artist may point at objects in the room, a rescue that keeps young or stuck drawers from fading out. The first team to name the carol claims the card and a point. If the clock empties first, the host reveals the title and moves on with no score.
Scoring, Tiebreaks, and Round Timing
Score one point per guessed carol and post the running order where both teams can see it. Budget each round at 90 seconds: 20 seconds to brief the runners, 60 seconds on the clock, and 10 seconds to score. Nine rounds fill about 15 minutes. A full nine-round set cannot tie, but short sets can, so keep one humming tiebreak ready: the drawer hums the carol and the first team to name it takes the set.
24 Carol Prompts That Draw Well
Every title below holds a picture kids can draw: bells, snowmen, kings, trees, and one sleigh. Cut them into cards and sort by tier before guests arrive.
- Easy: Jingle Bells, Rudolph the Red-Nosed Reindeer, Frosty the Snowman, Silent Night, Santa Claus Is Coming to Town, We Wish You a Merry Christmas
- Medium: Deck the Halls, The Twelve Days of Christmas, Up on the Housetop, Jolly Old Saint Nicholas, Away in a Manger, Little Drummer Boy, Here Comes Santa Claus, O Christmas Tree
- Tricky: Do You Hear What I Hear?, Rockin’ Around the Christmas Tree, Angels We Have Heard on High, We Three Kings, O Come, All Ye Faithful, Hark! The Herald Angels Sing, Joy to the World, White Christmas, Go Tell It on the Mountain, Feliz Navidad
Age and Group-Size Adjustments
Teams of three to six give every guest at least two turns as runner or artist. For ages 5 to 7, swap titles for the picture-card round and skip the scorekeeping. Teens and adults draw from the tricky pile and lose the 30-second rescue. With more than 16 guests, run two relays side by side and race the winning teams in one final head-to-head round.
Queue These Games Next
Keep the circle seats warm after the relay ends. The dice gift exchange game passes presents on a roll chart, Fishbowl stretches one bowl of prompts across three rounds, and the guides below fill the rest of the schedule.