40 Would You Rather Questions for Teens
Would you rather have no homework or no tests for a semester? A phone with endless battery or endless storage? These 40 questions give teens aged 13–17 two imaginary choices about school, friends, phones and growing independence. You need two or more players and this page on a phone or tablet, or a printed copy. Allow about two minutes to explain the rules; no other supplies are needed.
How to play with friends
Try a round of ten questions. Choose a reader and sit where everyone can hear both options. Anyone can pass or ask for a different question without explaining why.
- Read both choices aloud. Everyone answers the same question, including the reader.
- Give everyone a moment to decide. The first option means one finger; the second means two fingers. Count down from three, then everyone votes together. Keep your hands down to pass.
- Invite reasons after the vote. One or two volunteers can explain their choice. An answer counts without a reason, and a split vote does not need a tie-breaker.
- Take turns reading. Pass the reading turn to the next willing player. If someone asks to skip a question, read another; the skipped one does not count toward your ten.
- Finish after ten questions. Ask whether everyone wants another round, or move to a different activity. You can stop sooner if people are ready to finish. There are no points, winners or eliminations.
For example, read “Would you rather start school later or finish school earlier?” One finger means a later start; two means an earlier finish. Wait for everyone’s vote before asking which they prefer and why. Keep the reasons about the imagined school day, rather than asking anyone to defend their actual routine.
For a larger room, assign one side to each option before reading. Players can move to a side or answer from their seats. The broader Would You Rather questions guide has more guidance on the two-choice format and passing.
Use the question picker or print the list
All 40 questions are in the question pack above. Select Pick a teen question for a random choice from all four groups, or read directly from a group when you want to stick to one topic. The picker can return a question used earlier in the round; draw again or choose an unused question from the list.
Select Print all 40 for a paper copy. The questions remain on the page if you prefer to read them without using the picker. You do not need a separate phone for every player.
Which questions should you start with?
School Life gives you choices about homework, teachers, electives and clubs. Try “Would you rather give a presentation first or wait until the end?” for an opening question with two clear options. If a question does not match someone’s school experience, skip it rather than making them explain.
Friends and Weekends covers hangouts, hobbies, music and birthdays. “Would you rather spend a rainy Saturday baking or gaming?” invites a preference without needing a shared memory. Keep the question about what players would like to do, not who they would invite or leave out.
Phones and Media includes battery life, storage, messages and entertainment. “Would you rather have unlimited music or unlimited movies?” works as an imaginary choice; owning a phone or paying for a subscription is not required. Nobody needs to show a screen, message or photo to support an answer.
Growing Independence has choices about chores, spending money, driving and future plans. Preview this group before using it: curfews, moving schools and family decisions may be sensitive for a particular player. Read the room and switch topics when needed; don’t ask anyone to describe their family rules.
If guests want sillier situations first, use funny Would You Rather questions. For a group that wants more time to discuss each choice, hard Would You Rather questions offers tougher tradeoffs. If younger siblings join, choose questions they understand or switch to Would You Rather questions for kids.
Let players pass or skip a question
Skip any question that touches a current conflict, private relationship or difficult family decision. If someone says “next question,” move on without asking why. A player can answer without giving a reason, decline to read, or sit out a question and rejoin on the next one.
All choices are hypothetical. Nobody has to carry them out, reveal private experiences or prove an answer. If a discussion turns into comments about a particular player, stop that discussion and read a different question.
Playing over a group call? One reader opens the page and reads both options aloud. After a countdown, everyone shows one or two fingers on camera. Players with cameras off can type 1 or 2 in the chat, or pass. Let volunteers explain afterward, then change readers when someone else wants a turn. Screen sharing is optional because the reader can say both choices aloud.
Try another question game
At a snack break, try food Would You Rather questions. The choices stay imaginary; nobody needs to eat anything or explain a dietary restriction. If the group enjoys slime-and-smell humor, gross Would You Rather questions offers imaginary messes without tasting or touching challenges.
For a movement version, Would You Rather Four Corners uses four answer options instead of this pack’s two. Keep a seated way to answer available too.
If friends want to share everyday experiences, Never Have I Ever questions for teens keeps stories optional. For a game with short performances as well as questions, read the pass and phone rules in Truth or Dare questions for teens before switching formats. Browse teen party games if everyone wants a different activity altogether.
Questions about playing
Are these Would You Rather questions safe for teens?
The questions avoid explicit content, dangerous dares, bullying and requests to reveal private experiences. They are intended for ages 13–17, but preview the list and skip anything that does not fit the people playing.
Can younger players join?
Older tweens may understand many of these choices. An adult can preview the school and independence questions, or use the kids’ pack for simpler wording that fits the youngest player.
How do you play at a teen party?
Read both options, give everyone a moment to decide, then count down from three. Players hold up one finger for the first option or two for the second. They can also vote by moving to an assigned side of the room or answer from their seats. Reasons are optional.
What if the group thinks a question is awkward?
Skip it and read another without asking anyone to explain. A player can pass on an answer, decline to read or rejoin on the next question.
Can teens play over a group call?
Yes. One reader opens the page and reads both options aloud. After a countdown, players show one or two fingers on camera, or type 1 or 2 in the chat if their cameras are off. Anyone can pass, and explanations are optional.