Funny Would You Rather Questions: 40 Silly Choices for a Group
Pick a question, let everyone choose between two ridiculous options, and hear the reasons if people want to share them. These clean, silly questions work for parties, sleepovers, and family game nights. They are best for ages 8 and up; choose prompts that suit the people playing.
How to Play Funny Would You Rather
You need two or more players and one phone or tablet showing the questions, or a printed copy. No cards, props, prizes, or score sheet are needed. Sit where everyone can hear the reader; allow about two minutes to explain the rules. Start with ten questions and take turns reading.
- The reader draws or chooses one question and reads both options aloud. Everyone hears the same two choices and votes on their own preference.
- Give everyone a moment to decide. The first option means one finger; the second means two fingers. Count down from three, then everyone votes at once.
- Invite one or two volunteers to give a short reason. Nobody has to explain, and anyone can pass without giving a reason or leaving the game.
- If anyone wants a different question, swap it immediately: draw another with the picker or use the next question in the list. A skipped question does not count toward your ten. Pass the reading turn to the next willing player.
There are no points, winners, or eliminations. Both choices are imaginary; nobody has to act them out. After ten answered questions, finish by inviting anyone who wants to name their favorite choice, then stop or agree to another ten. End sooner if players are ready to move on. Keep the joke on the odd situation, rather than on a player.
For the basic rules and ways to let players pass, see Would You Rather questions for any group. If younger children need simpler, more familiar choices, try Would You Rather questions for kids.
Funny Would You Rather Questions
Use “Give me a funny choice” in the question pack above to draw a random question. Choose a question from any group, or read the list from top to bottom. “Print all 40” gives you a paper copy for an offline round.
For more imaginary gross-out choices, try gross Would You Rather questions; nobody needs to eat or touch anything. At the snack table, food Would You Rather questions keep the choices imaginary too.
How to Vote Together
For a small group, point left for the first option and right for the second, or use the one-or-two-finger vote. In a larger room, name which side means the first option and which means the second before reading the question. Players can walk to their answer or vote from their seats. Keep the route between sides clear if players are moving. If the room wants a more active version, Would You Rather Four Corners uses four answer choices and turns each vote into movement.
Keep explanations optional for each player. A quick reason can be funny when the choices split the room, but you can read the next question as soon as the moment has passed. For another two-choice format with short explanations, try funny This or That questions. If the group would rather debate a tougher decision, move to hard Would You Rather questions. For a nomination game, funny Most Likely To questions offer a different way to play; keep the joke kind and let people sit out.
Questions About the Game
What makes a Would You Rather question funny?
A funny question gives both choices a clear comic picture. The joke should come from the situation, not from embarrassing a player.
Are these funny questions suitable for kids?
These family-clean questions use silly situations rather than insults or personal secrets. They are best for ages 8 and up; choose questions that fit the children in your group.
How can a group vote at the same time?
Assign one side of the room to each answer, use one or two fingers, or have everyone point left or right after a countdown.
Should players explain every answer?
No. Ask for explanations when a choice splits the room or makes everyone laugh, then keep the next question moving. Anyone can pass.
Can these questions work at a sleepover?
Yes. Start with the silliest group and save quieter questions for later when everyone is settled. For other games to use through the evening, see sleepover games.