40 drawing prompts

Family CleanBest for ages 12 and upChallenging, fair, and competitive

How to play

  1. Divide into teams and set a 90-second timer for each drawing.
  2. The artist draws shapes and pictures without letters, numbers, gestures, or spoken clues.
  3. The team earns one point for the exact answer, then a new artist draws for the other team.
Random drawing prompt

Draw one when the room is ready

compass

Tricky objects

  1. compass
  2. metronome
  3. hourglass
  4. periscope
  5. stethoscope
  6. chandelier
  7. telescope
  8. accordion
  9. catapult
  10. windmill

Difficult actions

  1. breaking a world record
  2. solving a maze
  3. walking against the wind
  4. assembling furniture
  5. directing an orchestra
  6. drawing a map during an earthquake
  7. training a stubborn puppy
  8. finding a hidden door
  9. juggling in slow motion
  10. repairing a leaky roof

Abstract ideas

  1. peer pressure
  2. stage fright
  3. daydream
  4. bad luck
  5. mixed feelings
  6. time travel
  7. secret identity
  8. culture shock
  9. second chance
  10. wild imagination

Complicated scenes

  1. a detective following footprints
  2. an astronaut planting a flag
  3. a chef judging a cooking contest
  4. a tourist reading the wrong map
  5. a magician losing a rabbit
  6. a scientist testing a robot
  7. a lifeguard spotting a shark
  8. a gardener chasing a runaway hose
  9. a reporter interviewing an alien
  10. a musician playing to an empty room

Hard Pictionary Words: 40 prompts for a real drawing challenge

These 40 family-clean prompts are for teens and adults who already know the easy round. Each gives the artist something to show with pictures, from a tricky object to an abstract idea or a whole scene. Set a 90-second timer, pick a prompt, and see how clearly your team can draw and guess it.

How to play a hard Pictionary round

  1. Divide into teams and set a 90-second timer for each drawing.
  2. Show the prompt only to the artist. The artist draws without letters, numbers, gestures, or spoken clues while the team guesses.
  3. Give the team one point for the exact answer. Then have a new artist draw for the other team.

Before starting, agree to play two turns per team, alternating teams and changing artists each turn. Finish all four turns so both teams have the same number of chances. The team with the most points wins; if the scores are tied, share the win. Use these as the round’s house rules and agree on them before the first turn. Pick a category below or use the random picker to draw from the full list. For a lighter start, try familiar objects in Pictionary words. For a joke-led round, switch to funny Pictionary words.

Draw abstract Pictionary prompts

For an abstract answer, draw a person or object first, then show the relationship that creates the idea. For daydream, you might draw someone looking out a window with a thought bubble showing a faraway place. For peer pressure, show one person hesitating while friends point toward an activity. These are possible clues, not required drawings; use pictures that help the team see the idea without writing it.

A clock beside a doorway gives teammates more to work with than disconnected symbols: the clock can suggest time, while the doorway suggests a way to travel somewhere else. Add one clue at a time so the team can follow how the pictures fit together. For assembling furniture, show pieces beside a person with a tool. For a detective following footprints, draw the trail and then the detective looking where it leads.

If nobody is getting the idea, choose a more concrete prompt next time. Pictionary words has familiar objects; funny Pictionary words makes the joke part of the clue. If drawing is not right for the group, try acting with Charades words or use team variations from Charades ideas.

What to do when nobody guesses

Give the team the full 90 seconds, then reveal the answer and let the artist explain the clues they meant to draw. A missed answer earns no point, but does not lose points. Give the other team a new artist and prompt. If the group is stuck on the next turn, pick a different prompt or an easier group.

You can also change games. Scattergories categories and Scattergories lists offer word rounds instead of drawing. For a smaller gathering, browse small-group party games; the broader party games guide and games and question packs cover other formats. If you’re planning for teens, see teen party games.

Choose a prompt category

The prompt pack below contains all 40 prompts. Use the random picker for a prompt from the full list, or go straight to a category:

  • Tricky objects: start with the outline, then add the details that distinguish the object.
  • Difficult actions: show who is doing what and what makes the action unusual.
  • Abstract ideas: connect people, objects and situations so teammates can follow the idea.
  • Complicated scenes: draw the main person and setting first, then add the clue that explains what is happening.

Questions about hard Pictionary rounds

What makes a Pictionary word hard?

A hard prompt usually needs several visual clues or represents an action, scene, or idea rather than one familiar object. The four groups let you move between objects, actions, abstract ideas, and scenes. People may find individual prompts easier or harder depending on what they recognize.

How much time should hard prompts get?

The suggested round gives each artist 90 seconds. If your group already uses a 60-second timer, you can keep that shorter limit; agree on the same limit for both teams before starting.

Can artists use letters or numbers?

These round rules leave out letters, numbers, gestures, and spoken clues so the drawing carries the hint. Agree on the rules before the first turn if your group wants a different house rule.

What happens when nobody guesses the prompt?

Reveal the answer and let the artist explain the clues they had in mind. A missed answer earns no point, but does not lose points. Give the other team a new artist and prompt.

Are these prompts suitable for teens?

Yes. The collection is rated family-clean and best for ages 12 and up. Abstract prompts may be more enjoyable for teens and adults who want a bigger challenge.