How do I choose activities for a pool party?
Quick answer: Start with the conditions you have on the day: the pool's posted rules, who is watching the water, how dry and clear the deck is, and what your guests can comfortably do. Plan about three options: an easy arrival game, a main game and a seated backup. If children are swimming, one adult needs to keep watching the water the whole time. Another person runs any deck game. If nobody else can do that, don't run a deck game while children are in the pool. Spoken games such as Categories Countdown or Two Truths and a Splash are a good choice when guests have a suitable place to sit. Keep tossing, walking and dancing games for a dry, clear spot well away from the pool edge. Keep rounds short and let anyone sit out. Stop or move the game if the area gets wet, crowded or hard to supervise.
Check the deck, the pool rules and who is watching the water
Before you pick a game, look at where guests will actually be standing or sitting. Check the surface, how much clear space you have and the pool's posted rules. No list of games can tell you whether a particular deck is safe to play on. You have to judge that on the day, and you may need to check again as the party goes on.
Next, decide who is watching the water. The CDC advises that a responsible adult supervise children in and around water. That adult should watch closely the whole time and should not be doing anything else, even when lifeguards are on duty. Running a deck game is something else, so the person watching the swimmers should not also be leading a round. If one adult watches the pool and another runs the game, you can have a deck activity while others swim. If you're the only adult available, play deck games only when everyone is out of the water.
Pool activities fall into two groups. Water games such as Marco Polo happen in the pool. Whether they fit your party depends on the swimmers, who is supervising and what the pool allows. Dry-deck games happen out of the water: during a break between swims, before food or while guests arrive. This article mostly covers the dry-deck side, because that's usually where hosts need something to fill a pause.
- If the deck is wet, skip walking, dancing, tossing and relay games. Offer a seated spoken game where guests can sit comfortably, or wait until you have a dry place to play.
- If the play area is dry and clear, move chairs, bags and coolers out of the way. Keep games well away from the pool edge, and stop if guests start running or backing toward the water.
- If anyone is still swimming, make sure the adult watching the water stays on that job and isn't helping with the game.
- If you want simple supplies, choose spoken games, which need no props. Plastic rings, foam noodles and a beach ball are enough for some movement rounds.
- If guests need a break, keep the round short and let anyone sit out.
How do I keep guests from slipping during a game?
Quick answer: Check the surface and the space before you start. Keep play well away from the pool edge, clear bags and furniture out of the way, and avoid running or sudden changes of direction. Stop if the area is wet or crowded.
Choose games that keep people walking, standing still or sitting. Leave out anything that turns into a race or a chase. For example, make a balance-walk route shorter instead of timing it for speed. In charades, don't let players actually jump when they act out a word like cannonball.
Keep following the posted pool rules and your supervision arrangements. If conditions change partway through a round, end the round. Don't try to find a way to keep playing on a wet surface.
Choose games that suit your guests' ages and abilities
Pool parties often mix strong swimmers, people who would rather not swim, younger siblings and adults. Give everyone a way to join in. Spoken games work for guests who aren't swimming, guests who are drying off and anyone who doesn't want to move around much.
Giving someone a seat doesn't make a game work for them. Ask guests which games and ways of taking a turn they prefer, and set up the dry area so they can reach what they need. Our guide to adapting party games for different abilities includes a short checklist to use before the party.
The ages and group sizes below are suggested starting points, not rules. Choose familiar categories and prompts so younger players can keep up. Let guests pass if a prompt asks for a personal memory they'd rather not share. Make sitting out a normal choice, not a penalty.
What games need no equipment?
Quick answer: A seated categories game needs only a topic and spoken answers. Two Truths and a Splash needs nothing at all. Marco Polo also needs no props, but whether it fits your party depends on the swimmers, the supervision and the pool rules.
Guests who aren't swimming can join a spoken game. If other children are still in the water at the same time, a different adult should run the game so the person watching the swimmers isn't distracted. If you don't have that extra help, save the spoken game for when everyone is out of the pool.
Pool-deck games: what each one needs and how to play
These eight games use spoken prompts or familiar pool-party supplies. Ages, player numbers and times are approximate, so adjust them to your guests and space. Even the spoken games need a spot where guests can sit comfortably and you can supervise. If you don't have one, move the game or wait.
Categories Countdown: Sit or stand in a circle where the footing is dry and steady. Name a category, such as pool toys or sunscreen brands. Go around the circle with each person naming one answer. A player who repeats an answer or takes more than five seconds is out for that round. Keep going until one player is left. That player wins, and everyone rejoins for a new category. For a gentler version, keep everyone in, with no score or winner, and start a new category when the group gets stuck. Stop after about ten minutes, or at the end of a category when guests are ready to move on.
Two Truths and a Splash: Sit in a circle. The first speaker shares two true memories about pools or parties and one made-up story. Everyone votes once on which one is made up. The speaker reveals the answer, and the next guest takes a turn. There is no score or winner. Finish when each willing guest has had one turn, or after about twelve minutes. Let guests pass or choose another prompt if they don't want to share a personal memory.
Deck Ring Toss: Set two cones in a dry, open area away from the pool. Weight them or use sand-filled bases so they don't tip over or blow away. Mark a throwing line. Each player throws three rings and scores one point for each ring that lands over a cone, so the most anyone can score in a turn is three. Pick up the rings after each turn and reuse them for the next player. When everyone has had one turn, the highest score wins, and tied players share the win. You can also add up everyone's points for a group total or play without keeping score. Keep the throwing line and cones clear of walkways. Skip this round if guests would have to stand on a wet surface.
Towel Bean Bag Toss: Lay a beach towel flat on dry ground and mark a throwing line. Each player throws three bean bags or rolled socks and scores one point for each one that lands on the towel. Pick up the bags after each turn. When everyone has had one turn, the highest total wins, and tied players share the win. If you fold the towel into zones, label each zone's points before play. Only throws that land in a zone count, using that zone's points, and a miss scores zero.
Freeze Frame Statues: Play music while guests dance in a dry, open space. Keep the phone or speaker well away from the pool. When you pause the music, everyone freezes. Anyone who wobbles or steps sits out until the music starts again, then everyone rejoins. For a lighter version, just restart the music when someone moves instead of having anyone sit out. There's no score or winner. Stop after about eight minutes. Don't play on wet tile or anywhere a sudden stop could send someone toward the pool.
Pool Noodle Balance Walk: Use this only on a dry, level, clear stretch well away from the pool. Mark a start and a finish. The source suggests a stretch of about 15 feet, or a shorter route that fits your space. Each player walks the route once while balancing one noodle across one palm, and the second noodle is a spare. For timed turns, the host keeps the timer in a dry place, starts it at the first step and stops it at the finish. Dropping the noodle ends that attempt without a time. Give everyone the same number of attempts. The fastest walk without a drop wins, and tied players share the win. For a version with no race, give everyone one untimed turn. Keep it to walking, and stop if the footing isn't dry and steady.
Beach Ball Volley Count: In a dry, open area away from the pool, stand or sit in a small circle and tap the ball gently to each other with open hands. Count one point for each tap that keeps the ball in the air. The round ends when the ball touches the ground or leaves the circle. Remember the total, get the ball once play has stopped and start the next round at zero. Try to beat the group's best total, and finish after about eight minutes. There's no individual winner. Stop play rather than chase the ball toward the water.
Silent Charades Relay: Split into two teams and prepare five pool-themed words per team, such as cannonball or sunscreen, for ten words in total. Both teams play at the same time. The host quietly gives each team's first actor a word. The actor uses gestures without speaking while teammates guess. A correct guess earns one point and brings up the next actor and word. Take turns acting, and let players go again if a team has fewer than five people. The first team to guess all five words wins. If neither team finishes within about twelve minutes, compare the number of words guessed, and equal totals are a tie. Use a dry, clear area. Don't let teams run between turns or actually jump.
| Game | Suggested ages | Players | About how long | What you need | Where to play |
|---|---|---|---|---|---|
| Categories Countdown | 8 and up | 4–16 | 10 minutes | Nothing | Seated, or standing on dry, steady footing, in a spot you can supervise |
| Two Truths and a Splash | 10 and up | 6–16 | 12 minutes | Nothing | Seated, in a suitable spot you can supervise |
| Deck Ring Toss | 6 and up | 4–10 | 10 minutes | Plastic or pool-noodle rings, two weighted cones | Dry, open area away from the pool |
| Towel Bean Bag Toss | 6 and up | 4–12 | 10 minutes | Beach towel, bean bags or rolled socks | Dry ground |
| Freeze Frame Statues | 6 and up | 6–20 | 8 minutes | Phone or speaker kept well away from the pool | Dry, open space; never on wet tile |
| Pool Noodle Balance Walk | 6 and up | 4–12 | 10 minutes | Two pool noodles, chalk or tape; a dry stretch of about 15 feet, or shorter to fit | Dry, level, clear stretch well away from the pool |
| Beach Ball Volley Count | 6 and up | 4–8 | 8 minutes | One beach ball | Dry, open area away from the pool |
| Silent Charades Relay | 8 and up | 6–20 | 12 minutes | Ten pool-themed words, five per team, kept by the host | Dry, clear area; no running between turns |
What games can guests play on a wet pool deck?
Quick answer: The spoken games, Categories Countdown and Two Truths and a Splash, don't need any equipment. The other games involve tossing, walking or moving, so use them only when you have a suitable dry, clear area.
Even with spoken games, you still have to decide whether guests can sit comfortably and safely where they are, and whether the area is easy to supervise. A list of games can't tell you that. If the deck is slippery or crowded, move the group to a better spot or wait.
Can I use phones or paper for pool-deck games?
Quick answer: The two spoken games need neither. If you use music or written prompts, the host should keep the phone or prompt list in a dry place away from the play area. Don't pass phones or paper around to players with wet hands.
For example, the host can quietly tell each charades actor their word instead of handing out cards. The host can also keep the timer for the balance walk.
If guests want another round, our charades words list has extra prompts, though they aren't pool-themed. Go through it first from a dry spot and keep only words guests can act out without moving around, since some prompts, such as crawl, involve movement. Then read each chosen word quietly to the actor, as above.
How many games to plan and how long to play each one
You don't need a packed schedule. A few well-chosen options are enough to cover arrival, a break between swims and a wait before food. If one game goes well, playing it again usually works better than squeezing in something new.
How many pool party games should I plan?
Quick answer: Start with three: an easy arrival game, a main game and a seated backup. Repeat a favorite rather than adding a new game just to fill time.
Having three options also makes it easier to fit food and breaks between activities. Our guide to how many activities to plan for a party explains when to repeat something guests are enjoying instead of adding another set of rules, and when another activity is worth adding. You may not use all three.
Make the seated backup a spoken game, because it needs no setup. It still needs a suitable place to sit. If the deck gets slippery or crowded, move the group or stop instead of playing on.
How long should a dry-deck game last?
Quick answer: The suggested games run about eight to twelve minutes each. Treat those times as estimates, not fixed limits, and end sooner if guests are ready to swim, eat or take a break.
Before you start, explain how turns work and how the round ends. That way guests know what to expect, and stopping early doesn't feel like cutting something off.
Example: a pool party schedule with three games
This is an illustrative example, not a recommended timetable. Imagine an afternoon party where guests arrive at 2:00 and food is planned for 3:30. The host has a dry patch of lawn or patio well away from the pool edge, and the deck itself is likely to be wet once swimming starts. Two adults are available. One is assigned to watch the water whenever anyone is swimming, and the other runs the games.
The host picks three options: Categories Countdown for arrival, Deck Ring Toss on the dry patch as the main game and Two Truths and a Splash as the seated backup. Before guests arrive, the host weights the cones and marks a throwing line on the dry patch. If only one adult were available, deck games would happen only when everyone was out of the pool. Change any of these times to fit your own party.
| Illustrative time | What happens | Why it fits |
|---|---|---|
| 2:00–2:10 | Categories Countdown while guests gather, before anyone swims | Needs no setup, and late arrivals can join the next category |
| 2:10–2:50 | Swimming under the pool rules, with the assigned adult watching the water | The main event; no game needed |
| 2:50–3:00 | Deck Ring Toss on the dry patch, led by the second adult, using the rules above | Used only because a dry, clear area and a separate game leader are available |
| 3:00–3:20 | Back in the pool, with the assigned adult watching again, or a rest for anyone who wants one | Guests choose |
| 3:20–3:30 | Guests wash up and move to the eating area | Leaves time to end the game before food |
| If food runs late | Two Truths and a Splash, seated in a suitable spot | A different spoken round, not a repeat of a game the group has just finished |
Plan food breaks and water around the games
Games and food overlap at a pool party, so plan when each happens. End the game in time for guests to wash up and move to the eating area.
Once the break is set, decide whether you're serving a meal or snacks and what needs preparing before guests arrive. Our pool party food guide covers what to serve and when to prepare it. It also suggests clearing the plates before the next game starts.
What if food is delayed and guests are already dry?
Quick answer: Pick a different short game or another spoken round instead of repeating one the group has just finished.
Keep a no-prop round ready for this. It doesn't need any equipment set out near the food, but guests still need a suitable place to sit. If anyone goes back into the water while you wait, make sure the adult watching the water is free to do only that.
How long can food sit out at a pool party?
Quick answer: No single holding time applies to every food and every outdoor temperature. Follow appropriate storage guidance for each dish you serve.
Serving food in two rounds is one way to organize the meal, but it doesn't guarantee that food can safely stay out. Keep the rest of the food stored as required, and bring out smaller portions for each round.
How much water should I buy for 12 guests?
Quick answer: Count everyone who will be drinking, not just the swimmers. In the example below, one 6-ounce pour each plus one refill comes to 144 US fluid ounces, or 18 US cups.
First decide who your count of 12 includes. If 12 is the number of children invited, add anyone who isn't already on that list, such as the birthday child, siblings, household members and adults who are staying. For a quantity example, assume 12 people in total. Twelve pours of 6 US fluid ounces is 72 fluid ounces, and one refill each doubles that to 144 fluid ounces, which is 18 US cups.
That calculation is for shopping only. It isn't a hydration recommendation or a limit on how much water anyone should drink. Use your own pour size and real headcount, and buy extra water beyond the total.
If the party is in hot weather, a hot-weather hydration station gives you a place to keep the water you've bought, with some held back for refills. Write down your own quantities before shopping. The amounts help you shop but don't tell you how much any one person needs.
Checklist: before guests start a game
Go through these checks before each game, not just once at the start of the party, because conditions on a pool deck change.
- Check the pool's posted rules.
- If anyone is in the water, confirm that one adult is watching the swimmers and someone else is running the game. If no one else can run it, wait until everyone is out of the pool.
- Find a dry, clear play area away from the pool edge. If there isn't one, skip movement and throwing games.
- For spoken games, make sure guests have a suitable place to sit that you can supervise.
- Move chairs, bags and coolers out of the way.
- Set out only the supplies for the game you chose, and keep phones and paper away from wet hands and splashes.
- Explain how turns work, how scoring works (if there is any) and how the round ends.
- Let guests sit out, and stop if the surface gets wet, the area gets crowded or play turns into a chase.